openttd.vcproj
author rubidium
Fri, 22 Jun 2007 20:01:02 +0000
branch0.5
changeset 5509 0b111f4e6dc9
parent 5472 16f71955fc3b
permissions -rw-r--r--
(svn r10274) [0.5] -Backport from trunk (r9961, r10023, r10028, r10030, r10038, r10147):
- Fix: Some bits were unset when loading old TTD savegames when they shouldn't be unset (r10147)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
- Fix: Some files were still in iso8859-15 instead of UTF-8 (r9961)
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="openttd"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				FavorSizeOrSpeed="2"
				OmitFramePointers="TRUE"
				OptimizeForProcessor="1"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
				StringPooling="TRUE"
				ExceptionHandling="TRUE"
				RuntimeLibrary="0"
				StructMemberAlignment="3"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="0"
				PrecompiledHeaderThrough=""
				PrecompiledHeaderFile=""
				AssemblerOutput="2"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				BrowseInformation="1"
				WarningLevel="3"
				WarnAsError="TRUE"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CallingConvention="1"
				CompileAs="1"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
				OutputFile=".\Release/openttd.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames=""
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Release/openttd.pdb"
				SubSystem="2"
				OptimizeReferences="2"
				OptimizeForWindows98="1"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Release/openttd.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1053"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="stdafx.h"
				PrecompiledHeaderFile=".\Debug/openttd.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				WarnAsError="TRUE"
				SuppressStartupBanner="TRUE"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"
				CallingConvention="1"
				CompileAs="1"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="unicows.lib winmm.lib ws2_32.lib libpng.lib zlibstat.lib dxguid.lib libfreetype2.lib"
				OutputFile=".\Debug/openttd.exe"
				LinkIncremental="0"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames="LIBCMT.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/openttd.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Debug/openttd.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1053"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath=".\airport.c">
			</File>
			<File
				RelativePath=".\aystar.c">
			</File>
			<File
				RelativePath=".\bmp.c">
			</File>
			<File
				RelativePath=".\callback_table.c">
			</File>
			<File
				RelativePath=".\command.c">
			</File>
			<File
				RelativePath=".\console.c">
			</File>
			<File
				RelativePath=".\console_cmds.c">
			</File>
			<File
				RelativePath=".\currency.c">
			</File>
			<File
				RelativePath=".\date.c">
			</File>
			<File
				RelativePath=".\debug.c">
			</File>
			<File
				RelativePath=".\dedicated.c">
			</File>
			<File
				RelativePath=".\video\dedicated_v.c">
			</File>
			<File
				RelativePath=".\depot.c">
			</File>
			<File
				RelativePath=".\music\dmusic.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\driver.c">
			</File>
			<File
				RelativePath=".\economy.c">
			</File>
			<File
				RelativePath=".\elrail.c">
			</File>
			<File
				RelativePath=".\engine.c">
			</File>
			<File
				RelativePath=".\fileio.c">
			</File>
			<File
				RelativePath=".\fios.c">
			</File>
			<File
				RelativePath=".\fontcache.c">
			</File>
			<File
				RelativePath=".\genworld.c">
			</File>
			<File
				RelativePath=".\gfx.c">
			</File>
			<File
				RelativePath=".\gfxinit.c">
			</File>
			<File
				RelativePath=".\heightmap.c">
			</File>
			<File
				RelativePath=".\helpers.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\landscape.c">
			</File>
			<File
				RelativePath=".\map.c">
			</File>
			<File
				RelativePath=".\md5.c">
			</File>
			<File
				RelativePath=".\mersenne.c">
			</File>
			<File
				RelativePath=".\minilzo.c">
			</File>
			<File
				RelativePath=".\misc.c">
			</File>
			<File
				RelativePath=".\mixer.c">
			</File>
			<File
				RelativePath=".\music.c">
			</File>
			<File
				RelativePath=".\namegen.c">
			</File>
			<File
				RelativePath=".\network.c">
			</File>
			<File
				RelativePath=".\network_client.c">
			</File>
			<File
				RelativePath=".\network_data.c">
			</File>
			<File
				RelativePath=".\network_gamelist.c">
			</File>
			<File
				RelativePath=".\network_server.c">
			</File>
			<File
				RelativePath=".\network_udp.c">
			</File>
			<File
				RelativePath=".\newgrf.c">
			</File>
			<File
				RelativePath=".\newgrf_cargo.c">
			</File>
			<File
				RelativePath=".\newgrf_config.c">
			</File>
			<File
				RelativePath=".\newgrf_engine.c">
			</File>
			<File
				RelativePath=".\newgrf_sound.c">
			</File>
			<File
				RelativePath=".\newgrf_spritegroup.c">
			</File>
			<File
				RelativePath=".\newgrf_station.c">
			</File>
			<File
				RelativePath=".\newgrf_text.c">
			</File>
			<File
				RelativePath=".\npf.c">
			</File>
			<File
				RelativePath=".\music\null_m.c">
			</File>
			<File
				RelativePath=".\sound\null_s.c">
			</File>
			<File
				RelativePath=".\video\null_v.c">
			</File>
			<File
				RelativePath=".\oldloader.c">
			</File>
			<File
				RelativePath=".\openttd.c">
			</File>
			<File
				RelativePath=".\os_timer.c">
			</File>
			<File
				RelativePath=".\ottdres.rc">
			</File>
			<File
				RelativePath=".\pathfind.c">
			</File>
			<File
				RelativePath="players.c">
			</File>
			<File
				RelativePath=".\oldpool.c">
			</File>
			<File
				RelativePath=".\queue.c">
			</File>
			<File
				RelativePath=".\rail.c">
			</File>
			<File
				RelativePath=".\saveload.c">
			</File>
			<File
				RelativePath=".\screenshot.c">
			</File>
			<File
				RelativePath=".\sdl.c">
			</File>
			<File
				RelativePath=".\sound\sdl_s.c">
			</File>
			<File
				RelativePath=".\video\sdl_v.c">
			</File>
			<File
				RelativePath=".\settings.c">
			</File>
			<File
				RelativePath=".\signs.c">
			</File>
			<File
				RelativePath=".\sound.c">
			</File>
			<File
				RelativePath=".\spritecache.c">
			</File>
			<File
				RelativePath=".\string.c">
			</File>
			<File
				RelativePath=".\strings.c">
			</File>
			<File
				RelativePath=".\texteff.c">
			</File>
			<File
				RelativePath=".\tgp.c">
			</File>
			<File
				RelativePath=".\thread.c">
			</File>
			<File
				RelativePath=".\tile.c">
			</File>
			<File
				RelativePath=".\vehicle.c">
			</File>
			<File
				RelativePath=".\viewport.c">
			</File>
			<File
				RelativePath=".\waypoint.c">
			</File>
			<File
				RelativePath=".\widget.c">
			</File>
			<File
				RelativePath=".\win32.c">
			</File>
			<File
				RelativePath=".\music\win32_m.c">
			</File>
			<File
				RelativePath=".\sound\win32_s.c">
			</File>
			<File
				RelativePath=".\video\win32_v.c">
			</File>
			<File
				RelativePath=".\window.c">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath=".\aircraft.h">
			</File>
			<File
				RelativePath=".\airport.h">
			</File>
			<File
				RelativePath=".\airport_movement.h">
			</File>
			<File
				RelativePath=".\aystar.h">
			</File>
			<File
				RelativePath=".\bmp.h">
			</File>
			<File
				RelativePath=".\command.h">
			</File>
			<File
				RelativePath=".\console.h">
			</File>
			<File
				RelativePath=".\currency.h">
			</File>
			<File
				RelativePath=".\date.h">
			</File>
			<File
				RelativePath=".\debug.h">
			</File>
			<File
				RelativePath=".\video\dedicated_v.h">
			</File>
			<File
				RelativePath=".\depot.h">
			</File>
			<File
				RelativePath=".\music\dmusic.h">
			</File>
			<File
				RelativePath=".\driver.h">
			</File>
			<File
				RelativePath=".\economy.h">
			</File>
			<File
				RelativePath=".\engine.h">
			</File>
			<File
				RelativePath=".\fileio.h">
			</File>
			<File
				RelativePath=".\fontcache.h">
			</File>
			<File
				RelativePath=".\functions.h">
			</File>
			<File
				RelativePath=".\genworld.h">
			</File>
			<File
				RelativePath=".\gfx.h">
			</File>
			<File
				RelativePath=".\gfxinit.h">
			</File>
			<File
				RelativePath=".\gui.h">
			</File>
			<File
				RelativePath=".\hal.h">
			</File>
			<File
				RelativePath=".\heightmap.h">
			</File>
			<File
				RelativePath=".\industry.h">
			</File>
			<File
				RelativePath=".\macros.h">
			</File>
			<File
				RelativePath=".\map.h">
			</File>
			<File
				RelativePath=".\md5.h">
			</File>
			<File
				RelativePath=".\mixer.h">
			</File>
			<File
				RelativePath=".\music.h">
			</File>
			<File
				RelativePath=".\network.h">
			</File>
			<File
				RelativePath=".\network_client.h">
			</File>
			<File
				RelativePath=".\network_core.h">
			</File>
			<File
				RelativePath=".\network_data.h">
			</File>
			<File
				RelativePath=".\network_gamelist.h">
			</File>
			<File
				RelativePath=".\network_gui.h">
			</File>
			<File
				RelativePath=".\network_server.h">
			</File>
			<File
				RelativePath=".\network_udp.h">
			</File>
			<File
				RelativePath=".\newgrf.h">
			</File>
			<File
				RelativePath=".\newgrf_callbacks.h">
			</File>
			<File
				RelativePath=".\newgrf_cargo.h">
			</File>
			<File
				RelativePath=".\newgrf_config.h">
			</File>
			<File
				RelativePath=".\newgrf_engine.h">
			</File>
			<File
				RelativePath=".\newgrf_sound.h">
			</File>
			<File
				RelativePath=".\newgrf_spritegroup.h">
			</File>
			<File
				RelativePath=".\newgrf_station.h">
			</File>
			<File
				RelativePath=".\newgrf_text.h">
			</File>
			<File
				RelativePath=".\news.h">
			</File>
			<File
				RelativePath=".\npf.h">
			</File>
			<File
				RelativePath=".\music\null_m.h">
			</File>
			<File
				RelativePath=".\sound\null_s.h">
			</File>
			<File
				RelativePath=".\video\null_v.h">
			</File>
			<File
				RelativePath=".\openttd.h">
			</File>
			<File
				RelativePath=".\pathfind.h">
			</File>
			<File
				RelativePath=".\player.h">
			</File>
			<File
				RelativePath=".\oldpool.h">
			</File>
			<File
				RelativePath=".\queue.h">
			</File>
			<File
				RelativePath=".\rail.h">
			</File>
			<File
				RelativePath=".\saveload.h">
			</File>
			<File
				RelativePath=".\screenshot.h">
			</File>
			<File
				RelativePath=".\sound\sdl_s.h">
			</File>
			<File
				RelativePath=".\video\sdl_v.h">
			</File>
			<File
				RelativePath=".\settings.h">
			</File>
			<File
				RelativePath=".\signs.h">
			</File>
			<File
				RelativePath=".\slope.h">
			</File>
			<File
				RelativePath=".\sound.h">
			</File>
			<File
				RelativePath=".\sprite.h">
			</File>
			<File
				RelativePath=".\station.h">
			</File>
			<File
				RelativePath=".\StdAfx.h">
			</File>
			<File
				RelativePath=".\string.h">
			</File>
			<File
				RelativePath=".\tgp.h">
			</File>
			<File
				RelativePath=".\thread.h">
			</File>
			<File
				RelativePath=".\tile.h">
			</File>
			<File
				RelativePath=".\town.h">
			</File>
			<File
				RelativePath=".\train.h">
			</File>
			<File
				RelativePath=".\variables.h">
			</File>
			<File
				RelativePath=".\vehicle.h">
			</File>
			<File
				RelativePath=".\vehicle_gui.h">
			</File>
			<File
				RelativePath=".\viewport.h">
			</File>
			<File
				RelativePath=".\waypoint.h">
			</File>
			<File
				RelativePath=".\win32.h">
			</File>
			<File
				RelativePath=".\music\win32_m.h">
			</File>
			<File
				RelativePath=".\sound\win32_s.h">
			</File>
			<File
				RelativePath=".\video\win32_v.h">
			</File>
			<File
				RelativePath=".\window.h">
			</File>
		</Filter>
		<Filter
			Name="Gui Source codes"
			Filter="">
			<File
				RelativePath=".\aircraft_gui.c">
			</File>
			<File
				RelativePath=".\airport_gui.c">
			</File>
			<File
				RelativePath=".\bridge_gui.c">
			</File>
			<File
				RelativePath=".\build_vehicle_gui.c">
			</File>
			<File
				RelativePath=".\depot_gui.c">
			</File>
			<File
				RelativePath=".\dock_gui.c">
			</File>
			<File
				RelativePath=".\engine_gui.c">
			</File>
			<File
				RelativePath=".\genworld_gui.c">
			</File>
			<File
				RelativePath=".\graph_gui.c">
			</File>
			<File
				RelativePath=".\industry_gui.c">
			</File>
			<File
				RelativePath=".\intro_gui.c">
			</File>
			<File
				RelativePath=".\main_gui.c">
			</File>
			<File
				RelativePath=".\misc_gui.c">
			</File>
			<File
				RelativePath=".\music_gui.c">
			</File>
			<File
				RelativePath=".\network_gui.c">
			</File>
			<File
				RelativePath=".\newgrf_gui.c">
			</File>
			<File
				RelativePath=".\news_gui.c">
			</File>
			<File
				RelativePath=".\order_gui.c">
			</File>
			<File
				RelativePath=".\player_gui.c">
			</File>
			<File
				RelativePath=".\rail_gui.c">
			</File>
			<File
				RelativePath=".\road_gui.c">
			</File>
			<File
				RelativePath=".\roadveh_gui.c">
			</File>
			<File
				RelativePath=".\settings_gui.c">
			</File>
			<File
				RelativePath=".\ship_gui.c">
			</File>
			<File
				RelativePath=".\smallmap_gui.c">
			</File>
			<File
				RelativePath=".\station_gui.c">
			</File>
			<File
				RelativePath=".\subsidy_gui.c">
			</File>
			<File
				RelativePath=".\terraform_gui.c">
			</File>
			<File
				RelativePath=".\town_gui.c">
			</File>
			<File
				RelativePath=".\train_gui.c">
			</File>
			<File
				RelativePath=".\vehicle_gui.c">
			</File>
		</Filter>
		<Filter
			Name="Landscape"
			Filter="">
			<File
				RelativePath=".\aircraft_cmd.c">
			</File>
			<File
				RelativePath=".\clear_cmd.c">
			</File>
			<File
				RelativePath=".\disaster_cmd.c">
			</File>
			<File
				RelativePath=".\dummy_land.c">
			</File>
			<File
				RelativePath=".\industry_cmd.c">
			</File>
			<File
				RelativePath=".\misc_cmd.c">
			</File>
			<File
				RelativePath=".\order_cmd.c">
			</File>
			<File
				RelativePath=".\rail_cmd.c">
			</File>
			<File
				RelativePath=".\road_cmd.c">
			</File>
			<File
				RelativePath=".\roadveh_cmd.c">
			</File>
			<File
				RelativePath=".\ship_cmd.c">
			</File>
			<File
				RelativePath=".\station_cmd.c">
			</File>
			<File
				RelativePath=".\town_cmd.c">
			</File>
			<File
				RelativePath=".\train_cmd.c">
			</File>
			<File
				RelativePath=".\tree_cmd.c">
			</File>
			<File
				RelativePath=".\tunnelbridge_cmd.c">
			</File>
			<File
				RelativePath=".\unmovable_cmd.c">
			</File>
			<File
				RelativePath=".\water_cmd.c">
			</File>
		</Filter>
		<Filter
			Name="Tables"
			Filter="">
			<File
				RelativePath=".\table\ai_rail.h">
			</File>
			<File
				RelativePath=".\table\allstrings.h">
			</File>
			<File
				RelativePath=".\table\animcursors.h">
			</File>
			<File
				RelativePath=".\table\autorail.h">
			</File>
			<File
				RelativePath=".\table\build_industry.h">
			</File>
			<File
				RelativePath=".\table\clear_land.h">
			</File>
			<File
				RelativePath=".\table\control_codes.h">
			</File>
			<File
				RelativePath=".\table\elrail_data.h">
			</File>
			<File
				RelativePath=".\table\engines.h">
			</File>
			<File
				RelativePath=".\table\files.h">
			</File>
			<File
				RelativePath=".\table\genland.h">
			</File>
			<File
				RelativePath=".\table\industry_land.h">
			</File>
			<File
				RelativePath=".\table\landscape_const.h">
			</File>
			<File
				RelativePath=".\table\landscape_sprite.h">
			</File>
			<File
				RelativePath=".\table\namegen.h">
			</File>
			<File
				RelativePath=".\table\palettes.h">
			</File>
			<File
				RelativePath=".\table\road_land.h">
			</File>
			<File
				RelativePath=".\table\roadveh.h">
			</File>
			<File
				RelativePath=".\table\sprites.h">
			</File>
			<File
				RelativePath=".\table\station_land.h">
			</File>
			<File
				RelativePath=".\table\strings.h">
			</File>
			<File
				RelativePath=".\table\town_land.h">
			</File>
			<File
				RelativePath=".\table\track_land.h">
			</File>
			<File
				RelativePath=".\table\train_cmd.h">
			</File>
			<File
				RelativePath=".\table\tree_land.h">
			</File>
			<File
				RelativePath=".\table\tunnel_land.h">
			</File>
			<File
				RelativePath=".\table\unicode.h">
			</File>
			<File
				RelativePath=".\table\unmovable_land.h">
			</File>
			<File
				RelativePath=".\table\water_land.h">
			</File>
		</Filter>
		<Filter
			Name="AI Files"
			Filter="">
			<File
				RelativePath=".\ai\ai.c">
			</File>
			<File
				RelativePath=".\ai\ai.h">
			</File>
			<File
				RelativePath=".\ai\default\default.c">
			</File>
			<File
				RelativePath=".\ai\default\default.h">
			</File>
			<Filter
				Name="trolly"
				Filter="">
				<File
					RelativePath=".\ai\trolly\build.c">
				</File>
				<File
					RelativePath=".\ai\trolly\pathfinder.c">
				</File>
				<File
					RelativePath=".\ai\trolly\shared.c">
				</File>
				<File
					RelativePath=".\ai\trolly\trolly.c">
				</File>
				<File
					RelativePath=".\ai\trolly\trolly.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Map Accessors"
			Filter="">
			<File
				RelativePath=".\bridge_map.c">
			</File>
			<File
				RelativePath=".\bridge_map.h">
			</File>
			<File
				RelativePath=".\clear_map.h">
			</File>
			<File
				RelativePath=".\industry_map.h">
			</File>
			<File
				RelativePath=".\rail_map.h">
			</File>
			<File
				RelativePath=".\road_map.c">
			</File>
			<File
				RelativePath=".\road_map.h">
			</File>
			<File
				RelativePath=".\station_map.c">
			</File>
			<File
				RelativePath=".\station_map.h">
			</File>
			<File
				RelativePath=".\town_map.h">
			</File>
			<File
				RelativePath=".\tree_map.h">
			</File>
			<File
				RelativePath=".\tunnel_map.c">
			</File>
			<File
				RelativePath=".\tunnel_map.h">
			</File>
			<File
				RelativePath=".\unmovable_map.h">
			</File>
			<File
				RelativePath=".\void_map.h">
			</File>
			<File
				RelativePath=".\water_map.h">
			</File>
		</Filter>
		<Filter
			Name="yapf"
			Filter="">
			<File
				RelativePath=".\yapf\array.hpp">
			</File>
			<File
				RelativePath=".\yapf\autocopyptr.hpp">
			</File>
			<File
				RelativePath=".\yapf\binaryheap.hpp">
			</File>
			<File
				RelativePath=".\yapf\blob.hpp">
			</File>
			<File
				RelativePath=".\yapf\countedptr.hpp">
			</File>
			<File
				RelativePath=".\yapf\crc32.hpp">
			</File>
			<File
				RelativePath=".\yapf\fixedsizearray.hpp">
			</File>
			<File
				RelativePath=".\yapf\follow_track.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\follow_track.hpp">
			</File>
			<File
				RelativePath=".\yapf\hashtable.hpp">
			</File>
			<File
				RelativePath=".\yapf\nodelist.hpp">
			</File>
			<File
				RelativePath=".\yapf\track_dir.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf.h">
			</File>
			<File
				RelativePath=".\yapf\yapf.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_base.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_common.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\yapf_common.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_costbase.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_costcache.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_costrail.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_destrail.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_node.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_node_rail.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_node_road.hpp">
			</File>
			<File
				RelativePath=".\yapf\yapf_rail.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\yapf_road.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\yapf\yapf_settings.h">
			</File>
			<File
				RelativePath=".\yapf\yapf_ship.cpp">
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
		</Filter>
		<File
			RelativePath=".\mainicon.ico">
		</File>
		<File
			RelativePath=".\openttd.ico">
		</File>
		<File
			RelativePath=".\ReadMe.txt">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>