os_timer.c
author rubidium
Fri, 22 Jun 2007 20:01:02 +0000
branch0.5
changeset 5509 0b111f4e6dc9
parent 5365 81e1c8f97973
permissions -rw-r--r--
(svn r10274) [0.5] -Backport from trunk (r9961, r10023, r10028, r10030, r10038, r10147):
- Fix: Some bits were unset when loading old TTD savegames when they shouldn't be unset (r10147)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
- Fix: Some files were still in iso8859-15 instead of UTF-8 (r9961)
/* $Id$ */

#include "stdafx.h"

#undef RDTSC_AVAILABLE

/* rdtsc for MSC_VER, uses simple inline assembly, or _rdtsc
 * from external win64.asm because VS2005 does not support inline assembly */
#if defined(_MSC_VER) && !defined(RDTSC_AVAILABLE)
# if defined (_M_AMD64)
extern uint64 _rdtsc(void);
#	else
uint64 _declspec(naked) _rdtsc(void)
{
	_asm {
		rdtsc
		ret
	}
}
# endif
# define RDTSC_AVAILABLE
#endif

/* rdtsc for OS/2. Hopefully this works, who knows */
#if defined (__WATCOMC__) && !defined(RDTSC_AVAILABLE)
unsigned __int64 _rdtsc( void);
# pragma aux _rdtsc = 0x0F 0x31 value [edx eax] parm nomemory modify exact [edx eax] nomemory;
# define RDTSC_AVAILABLE
#endif

/* rdtsc for all other *nix-en (hopefully). Use GCC syntax */
#if defined(__i386__) || defined(__x86_64__) && !defined(RDTSC_AVAILABLE)
uint64 _rdtsc(void)
{
	uint32 high, low;
	__asm__ __volatile__ ("rdtsc" : "=a" (low), "=d" (high));
	return ((uint64)high << 32) | low;
}
# define RDTSC_AVAILABLE
#endif

/* rdtsc for PPC which has this not */
#if (defined(__POWERPC__) || defined(__powerpc__)) && !defined(RDTSC_AVAILABLE)
uint64 _rdtsc(void)
{
	uint32 high = 0, high2 = 0, low;
	/* PPC does not have rdtsc, so we cheat by reading the two 32-bit time-counters
	 * it has, 'Move From Time Base (Upper)'. Since these are two reads, in the
	 * very unlikely event that the lower part overflows to the upper part while we
	 * read it; we double-check and reread the registers */
	asm volatile (
				  "mftbu %0\n"
				  "mftb %1\n"
				  "mftbu %2\n"
				  "cmpw %3,%4\n"
				  "bne- $-16\n"
				  : "=r" (high), "=r" (low), "=r" (high2)
				  : "0" (high), "2" (high2)
				  );
	return ((uint64)high << 32) | low;
}
# define RDTSC_AVAILABLE
#endif

/* In all other cases we have no support for rdtsc. No major issue,
 * you just won't be able to profile your code with TIC()/TOC() */
#if !defined(RDTSC_AVAILABLE)
#warning "(non-fatal) No support for rdtsc(), you won't be able to profile with TIC/TOC"
uint64 _rdtsc(void) {return 0;}
#endif