unix.c
author rubidium
Fri, 22 Jun 2007 20:01:02 +0000
branch0.5
changeset 5509 0b111f4e6dc9
parent 5508 f84e84891954
permissions -rw-r--r--
(svn r10274) [0.5] -Backport from trunk (r9961, r10023, r10028, r10030, r10038, r10147):
- Fix: Some bits were unset when loading old TTD savegames when they shouldn't be unset (r10147)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
- Fix: Some files were still in iso8859-15 instead of UTF-8 (r9961)
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "variables.h"

#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <signal.h>

#ifdef USE_HOMEDIR
#include <pwd.h>
#endif

#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
	#define HAS_STATVFS
#endif

#ifdef HAS_STATVFS
#include <sys/statvfs.h>
#endif


#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)

// The system supplied definition of SIG_IGN does not match
#undef SIG_IGN
#define SIG_IGN (void (*)(int))1
#endif /* __MORPHOS__ */

#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
// ULONG __stack =
#endif

#if defined(__APPLE__)
	#if defined(WITH_SDL)
		//the mac implementation needs this file included in the same file as main()
		#include <SDL.h>
	#endif
#endif

bool FiosIsRoot(const char *path)
{
#if !defined(__MORPHOS__) && !defined(__AMIGAOS__)
	return path[1] == '\0';
#else
	/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
	const char *s = strchr(path, ':');
	return s != NULL && s[1] == '\0';
#endif
}

void FiosGetDrives(void)
{
	return;
}

bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
{
	uint32 free = 0;

#ifdef HAS_STATVFS
	{
		struct statvfs s;

		if (statvfs(path, &s) != 0) return false;
		free = (uint64)s.f_frsize * s.f_bavail >> 20;
	}
#endif
	if (tot != NULL) *tot = free;
	return true;
}

bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
{
	char filename[MAX_PATH];

#if defined(__MORPHOS__) || defined(__AMIGAOS__)
	/* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */
	if (FiosIsRoot(path)) {
		snprintf(filename, lengthof(filename), "%s:%s", path, ent->d_name);
	} else if (path[strlen(path) - 1] == PATHSEPCHAR) { // PATHSEP is only one byte
		/* Paths with double PATHSEP like "directory//foobar.ext" won't work under MorphOS/AmigaOS
		 * (the extra slash is interpreted like ".." under UNIXes). UNIXes simply interpret double
		 * slash as single slash, so the adding of the PATHSEP further below could actually be
		 * removed. */
		snprintf(filename, lengthof(filename), "%s%s", path, ent->d_name);
	} else // XXX - only next line!
#endif
	snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name);

	return stat(filename, sb) == 0;
}

bool FiosIsHiddenFile(const struct dirent *ent)
{
	return ent->d_name[0] == '.';
}

#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
	char *s = strrchr(exe, '/');
	if (s != NULL) {
		*s = '\0';
		chdir(exe);
		*s = '/';
	}
}
#endif

void ShowInfo(const char *str)
{
	fprintf(stderr, "%s\n", str);
}

void ShowOSErrorBox(const char *buf)
{
#if defined(__APPLE__)
	// this creates an NSAlertPanel with the contents of 'buf'
	// this is the native and nicest way to do this on OSX
	ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
#else
	// all systems, but OSX
	fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#endif
}

#ifdef WITH_COCOA
void cocoaSetWorkingDirectory(void);
void cocoaSetupAutoreleasePool(void);
void cocoaReleaseAutoreleasePool(void);
#endif

int CDECL main(int argc, char* argv[])
{
	int ret;

#ifdef WITH_COCOA
	cocoaSetupAutoreleasePool();
	/* This is passed if we are launched by double-clicking */
	if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
		argv[1] = NULL;
		argc = 1;
		cocoaSetWorkingDirectory();
	}
#endif

	// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
	ChangeWorkingDirectory(argv[0]);
#endif

	_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
	SeedMT(_random_seeds[0][1]);

	signal(SIGPIPE, SIG_IGN);

	ret = ttd_main(argc, argv);

#ifdef WITH_COCOA
	cocoaReleaseAutoreleasePool();
#endif

	return ret;
}

void DeterminePaths(void)
{
	char *s;

	_paths.game_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
	#if defined SECOND_DATA_DIR
	_paths.second_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
	#endif

#if defined(USE_HOMEDIR)
	{
		const char *homedir = getenv("HOME");

		if (homedir == NULL) {
			const struct passwd *pw = getpwuid(getuid());
			if (pw != NULL) homedir = pw->pw_dir;
		}

		_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
	}

#else /* not defined(USE_HOMEDIR) */

	_paths.personal_dir = malloc(MAX_PATH);
	ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);

	// check if absolute or relative path
	s = strchr(_paths.personal_dir, '/');

	// add absolute path
	if (s == NULL || _paths.personal_dir != s) {
		getcwd(_paths.personal_dir, MAX_PATH);
		s = strchr(_paths.personal_dir, 0);
		*s++ = '/';
		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
	}

#endif /* defined(USE_HOMEDIR) */

	s = strchr(_paths.personal_dir, 0);

	// append a / ?
	if (s[-1] != '/') strcpy(s, "/");

	_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
	_paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir);
	_paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir);
	_paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir);
	_paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir);
	_paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir);

	if (_config_file == NULL)
		_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);

	_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
	_log_file = str_fmt("%sopenttd.log", _paths.personal_dir);

#if defined CUSTOM_LANG_DIR
	// sets the search path for lng files to the custom one
	_paths.lang_dir = malloc( MAX_PATH );
	ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
	_paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir);
#endif

	// create necessary folders
	mkdir(_paths.personal_dir, 0755);
	mkdir(_paths.save_dir, 0755);
	mkdir(_paths.autosave_dir, 0755);
	mkdir(_paths.scenario_dir, 0755);
	mkdir(_paths.heightmap_dir, 0755);
}

bool InsertTextBufferClipboard(Textbuf *tb)
{
	return false;
}


// multi os compatible sleep function

#ifdef __AMIGA__
// usleep() implementation
#	include <devices/timer.h>
#	include <dos/dos.h>

	extern struct Device      *TimerBase    = NULL;
	extern struct MsgPort     *TimerPort    = NULL;
	extern struct timerequest *TimerRequest = NULL;
#endif // __AMIGA__

void CSleep(int milliseconds)
{
	#if !defined(__BEOS__) && !defined(__AMIGA__)
		usleep(milliseconds * 1000);
	#endif
	#ifdef __BEOS__
		snooze(milliseconds * 1000);
	#endif
	#if defined(__AMIGA__)
	{
		ULONG signals;
		ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;

		// send IORequest
		TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
		TimerRequest->tr_time.tv_secs    = (milliseconds * 1000) / 1000000;
		TimerRequest->tr_time.tv_micro   = (milliseconds * 1000) % 1000000;
		SendIO((struct IORequest *)TimerRequest);

		if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
			AbortIO((struct IORequest *)TimerRequest);
		}
		WaitIO((struct IORequest *)TimerRequest);
	}
	#endif // __AMIGA__
}

#ifdef WITH_ICONV

#include <iconv.h>
#include <errno.h>
#include "debug.h"

#define INTERNALCODE "UTF-8"

/** Try and try to decipher the current locale from environmental
 * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
 * locale can be found, don't do any conversion "" */
static const char *GetLocalCode(void)
{
#if defined(__APPLE__)
	return "UTF-8-MAC";
#else
	/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */
	const char *locale = GetCurrentLocale("LC_CTYPE");
	if (locale != NULL) locale = strchr(locale, '.');

	return (locale == NULL) ? "" : locale + 1;
#endif
}

/** FYI: This is not thread-safe.
 * convert between locales, which from and which to is set in the calling
 * functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly
 * NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char
 * issues. There aren't any easy fix for this */
static const char *convert_tofrom_fs(iconv_t convd, const char *name)
{
	static char buf[1024];
	/* Work around buggy iconv implementation where inbuf is wrongly typed as
	 * non-const. Correct implementation is at
	 * http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */
#if defined (__GLIBC__) || defined (__GNU_LIBRARY__)
	char *inbuf = (char*)name;
#else
	const char *inbuf = name;
#endif

	char *outbuf  = buf;
	size_t outlen = sizeof(buf) - 1;
	size_t inlen  = strlen(name);

	ttd_strlcpy(outbuf, name, sizeof(buf));

	iconv(convd, NULL, NULL, NULL, NULL);
	if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) {
		DEBUG(misc, 0) ("[Iconv] Error converting '%s'. Errno %d", name, errno);
	}

	*outbuf = '\0';
	// FIX: invalid characters will abort conversion, but they shouldn't occur?
	return buf;
}

/** Convert from OpenTTD's encoding to that of the local environment
 * @param name pointer to a valid string that will be converted
 * @return pointer to a new stringbuffer that contains the converted string */
const char *OTTD2FS(const char *name)
{
	static iconv_t convd = (iconv_t)(-1);

	if (convd == (iconv_t)(-1)) {
		const char *env = GetLocalCode();
		convd = iconv_open(env, INTERNALCODE);
		if (convd == (iconv_t)(-1)) {
			DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env);
			return name;
		}
	}

	return convert_tofrom_fs(convd, name);
}

/** Convert to OpenTTD's encoding from that of the local environment
 * @param name pointer to a valid string that will be converted
 * @return pointer to a new stringbuffer that contains the converted string */
const char *FS2OTTD(const char *name)
{
	static iconv_t convd = (iconv_t)(-1);

	if (convd == (iconv_t)(-1)) {
		const char *env = GetLocalCode();
		convd = iconv_open(INTERNALCODE, env);
		if (convd == (iconv_t)(-1)) {
			DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE);
			return name;
		}
	}

	return convert_tofrom_fs(convd, name);
}

#else
const char *FS2OTTD(const char *name) {return name;}
const char *OTTD2FS(const char *name) {return name;}
#endif /* WITH_ICONV */