(svn r12431) [NoAI] -Add: added AIEventSubsidiaryOffer, which keeps you informed about new Subsidiaries
#include "ai_tile.hpp"
namespace SQConvert {
/* Allow enums to be used as Squirrel parameters */
template <> AITile::Slope GetParam(ForceType<AITile::Slope>, HSQUIRRELVM vm, int index) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITile::Slope)tmp; }
template <> int Return<AITile::Slope>(HSQUIRRELVM vm, AITile::Slope res) { sq_pushinteger(vm, (int32)res); return 1; }
/* Allow AITile to be used as Squirrel parameter */
template <> AITile *GetParam(ForceType<AITile *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITile *)instance; }
template <> AITile &GetParam(ForceType<AITile &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITile *)instance; }
template <> const AITile *GetParam(ForceType<const AITile *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITile *)instance; }
template <> const AITile &GetParam(ForceType<const AITile &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITile *)instance; }
template <> int Return<AITile *>(HSQUIRRELVM vm, AITile *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITile", res, NULL, DefSQDestructorCallback<AITile>); return 1; }
}; // namespace SQConvert
void SQAITile_Register(Squirrel *engine) {
DefSQClass <AITile> SQAITile("AITile");
SQAITile.PreRegister(engine);
SQAITile.AddConstructor<void (AITile::*)(), 1>(engine, "x");
SQAITile.DefSQConst(engine, AITile::SLOPE_FLAT, "SLOPE_FLAT");
SQAITile.DefSQConst(engine, AITile::SLOPE_W, "SLOPE_W");
SQAITile.DefSQConst(engine, AITile::SLOPE_S, "SLOPE_S");
SQAITile.DefSQConst(engine, AITile::SLOPE_E, "SLOPE_E");
SQAITile.DefSQConst(engine, AITile::SLOPE_N, "SLOPE_N");
SQAITile.DefSQConst(engine, AITile::SLOPE_STEEP, "SLOPE_STEEP");
SQAITile.DefSQConst(engine, AITile::SLOPE_NW, "SLOPE_NW");
SQAITile.DefSQConst(engine, AITile::SLOPE_SW, "SLOPE_SW");
SQAITile.DefSQConst(engine, AITile::SLOPE_SE, "SLOPE_SE");
SQAITile.DefSQConst(engine, AITile::SLOPE_NE, "SLOPE_NE");
SQAITile.DefSQConst(engine, AITile::SLOPE_EW, "SLOPE_EW");
SQAITile.DefSQConst(engine, AITile::SLOPE_NS, "SLOPE_NS");
SQAITile.DefSQConst(engine, AITile::SLOPE_ELEVATED, "SLOPE_ELEVATED");
SQAITile.DefSQConst(engine, AITile::SLOPE_NWS, "SLOPE_NWS");
SQAITile.DefSQConst(engine, AITile::SLOPE_WSE, "SLOPE_WSE");
SQAITile.DefSQConst(engine, AITile::SLOPE_SEN, "SLOPE_SEN");
SQAITile.DefSQConst(engine, AITile::SLOPE_ENW, "SLOPE_ENW");
SQAITile.DefSQConst(engine, AITile::SLOPE_STEEP_W, "SLOPE_STEEP_W");
SQAITile.DefSQConst(engine, AITile::SLOPE_STEEP_S, "SLOPE_STEEP_S");
SQAITile.DefSQConst(engine, AITile::SLOPE_STEEP_E, "SLOPE_STEEP_E");
SQAITile.DefSQConst(engine, AITile::SLOPE_STEEP_N, "SLOPE_STEEP_N");
SQAITile.DefSQStaticMethod(engine, &AITile::GetClassName, "GetClassName", 1, "x");
SQAITile.DefSQStaticMethod(engine, &AITile::IsBuildable, "IsBuildable", 2, "xi");
SQAITile.DefSQStaticMethod(engine, &AITile::IsBuildableRectangle, "IsBuildableRectangle", 4, "xiii");
SQAITile.DefSQStaticMethod(engine, &AITile::IsWater, "IsWater", 2, "xi");
SQAITile.DefSQStaticMethod(engine, &AITile::GetSlope, "GetSlope", 2, "xi");
SQAITile.DefSQStaticMethod(engine, &AITile::GetHeight, "GetHeight", 2, "xi");
SQAITile.DefSQStaticMethod(engine, &AITile::GetCargoAcceptance, "GetCargoAcceptance", 6, "xiiiii");
SQAITile.DefSQStaticMethod(engine, &AITile::GetCargoProduction, "GetCargoProduction", 6, "xiiiii");
SQAITile.DefSQStaticMethod(engine, &AITile::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::RaiseTile, "RaiseTile", 3, "xii");
SQAITile.DefSQStaticMethod(engine, &AITile::LowerTile, "LowerTile", 3, "xii");
SQAITile.PostRegister(engine);
}