network_gamelist.h
author Darkvater
Tue, 05 Dec 2006 22:35:25 +0000
changeset 5254 0cf8d2dcc848
parent 2186 461a2aff3486
child 5429 a1f3d6573141
permissions -rw-r--r--
(svn r7384) -Fix: No vehicle was removed in DeleteVehicleNews when the fifo-array was full. Update the
bound conditions of the loop, add an assert and also update _current_news when needed. (r3757)
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */