bridge_map.c
author celestar
Mon, 03 Apr 2006 14:25:32 +0000
changeset 3431 0d7fa19d0b4a
parent 3225 655763f3861c
child 3933 a5f08e17f4a0
permissions -rw-r--r--
(svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"


TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDir(dir);

	assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));

	do {
		tile += delta;
	} while (!IsBridgeRamp(tile));

	return tile;
}


TileIndex GetSouthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}


TileIndex GetOtherBridgeEnd(TileIndex tile)
{
	TileIndexDiff delta = TileOffsByDir(GetBridgeRampDirection(tile));

	do {
		tile += delta;
	} while (!IsBridgeRamp(tile));

	return tile;
}