newgrf_sound.h
author rubidium
Mon, 19 Mar 2007 20:38:26 +0000
branch0.5
changeset 5468 10836820b2bc
parent 4656 acffecd6f484
permissions -rw-r--r--
(svn r9351) [0.5] -Backport from trunk (r9147, r9205, r9251, r9298):
- Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: when you started openttd with '-g' you got the same map every run (r9205)
- Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
/* $Id$ */

#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H

typedef enum VehicleSoundEvents {
	VSE_START        = 1,
	VSE_TUNNEL       = 2,
	VSE_BREAKDOWN    = 3,
	VSE_RUNNING      = 4,
	VSE_TOUCHDOWN    = 5,
	VSE_TRAIN_EFFECT = 6,
	VSE_RUNNING_16   = 7,
	VSE_STOPPED_16   = 8,
	VSE_LOAD_UNLOAD  = 9,
} VehicleSoundEvent;


FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);

#endif /* NEWGRF_SOUND_H */