win32.h
author rubidium
Mon, 19 Mar 2007 20:38:26 +0000
branch0.5
changeset 5468 10836820b2bc
parent 5312 884ebccbd847
child 5472 16f71955fc3b
permissions -rw-r--r--
(svn r9351) [0.5] -Backport from trunk (r9147, r9205, r9251, r9298):
- Fix: when loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: when you started openttd with '-g' you got the same map every run (r9205)
- Fix: use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
/* $Id$ */

#ifndef WIN32_H
#define WIN32_H

#include <windows.h>
bool MyShowCursor(bool show);

typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char *dll);

char *convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen);
wchar_t *convert_to_fs(const char *name, wchar_t *utf16_buf, size_t buflen);

/* Function shortcuts for UTF-8 <> UNICODE conversion. When unicode is not
 * defined these macros return the string passed to them, with UNICODE
 * they return a pointer to the converted string. The only difference between
 * XX_TO_YY and XX_TO_YY_BUFFER is that with the buffer variant you can
 * specify where to put the converted string (and how long it can be). Without
 * the buffer and internal buffer is used, of max 512 characters */
#if defined(UNICODE)
# define MB_TO_WIDE(str) OTTD2FS(str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) convert_to_fs(str, buffer, buflen)
# define WIDE_TO_MB(str) FS2OTTD(str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) convert_from_fs(str, buffer, buflen)
#else
# define MB_TO_WIDE(str) (str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) (str)
# define WIDE_TO_MB(str) (str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) (str)
#endif

/* Override SHGetFolderPath with our custom implementation */
#if defined(SHGetFolderPath)
#undef SHGetFolderPath
#endif
#define SHGetFolderPath OTTDSHGetFolderPath

HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR);

#if defined(__MINGW32__)
#define SHGFP_TYPE_CURRENT 0
#endif /* __MINGW32__ */

#endif /* WIN32_H */