fontcache.c
author KUDr
Sun, 31 Dec 2006 02:53:23 +0000
branchcustombridgeheads
changeset 5611 11da6bafbfb9
parent 5568 75f13d7bfaed
permissions -rw-r--r--
(svn r7687) [cbh] - Fix: trains can now enter the bridge from side. They still can't leave it from side (pathfinder will need to be invoked when the other ramp is entered). Also the code is not very clear and needs review. It is more proof of concept than final solution. I hope that somebody smarter (Celestar) can do it better.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "macros.h"
#include "debug.h"
#include "table/sprites.h"
#include "table/control_codes.h"
#include "spritecache.h"
#include "gfx.h"
#include "string.h"
#include "fontcache.h"

#ifdef WITH_FREETYPE

#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H

#ifdef WITH_FONTCONFIG
#include <fontconfig/fontconfig.h>
#endif

static FT_Library _library = NULL;
static FT_Face _face_small = NULL;
static FT_Face _face_medium = NULL;
static FT_Face _face_large = NULL;

FreeTypeSettings _freetype;

enum {
	FACE_COLOUR = 1,
	SHADOW_COLOUR = 2,
};

/** Get the font loaded into a Freetype face by using a font-name.
 * If no appropiate font is found, the function returns an error */
#ifdef WIN32
#include <windows.h>
#include <tchar.h>
#include <shlobj.h> // SHGetFolderPath
#include "win32.h"

/* Get the font file to be loaded into Freetype by looping the registry
 * location where windows lists all installed fonts. Not very nice, will
 * surely break if the registry path changes, but it works. Much better
 * solution would be to use CreateFont, and extract the font data from it
 * by GetFontData. The problem with this is that the font file needs to be
 * kept in memory then until the font is no longer needed. This could mean
 * an additional memory usage of 30MB (just for fonts!) when using an eastern
 * font for all font sizes */
#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
{
	FT_Error err = FT_Err_Cannot_Open_Resource;
	HKEY hKey;
	LONG ret;
	TCHAR vbuffer[MAX_PATH], dbuffer[256];
	TCHAR *font_namep;
	char *font_path;
	uint index;

	/* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
	 * "Windows NT" key, on Windows 9x in the Windows key. To save us having
	 * to retrieve the windows version, we'll just query both */
	ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
	if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);

	if (ret != ERROR_SUCCESS) {
		DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
		return err;
	}

	/* For Unicode we need some conversion between widechar and
	 * normal char to match the data returned by RegEnumValue,
	 * otherwise just use parameter */
#if defined(UNICODE)
	font_namep = malloc(MAX_PATH * sizeof(TCHAR));
	MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
#else
	font_namep = (char*)font_name; // only cast because in unicode pointer is not const
#endif

	for (index = 0;; index++) {
		TCHAR *s;
		DWORD vbuflen = lengthof(vbuffer);
		DWORD dbuflen = lengthof(dbuffer);

		ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
		if (ret != ERROR_SUCCESS) goto registry_no_font_found;

		/* The font names in the registry are of the following 3 forms:
		 * - ADMUI3.fon
		 * - Book Antiqua Bold (TrueType)
		 * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
		 * We will strip the font-type '()' if any and work with the font name
		 * itself, which must match exactly; if...
		 * TTC files, font files which contain more than one font are seperated
		 * byt '&'. Our best bet will be to do substr match for the fontname
		 * and then let FreeType figure out which index to load */
		s = _tcschr(vbuffer, _T('('));
		if (s != NULL) s[-1] = '\0';

		if (_tcschr(vbuffer, _T('&')) == NULL) {
			if (_tcsicmp(vbuffer, font_namep) == 0) break;
		} else {
			if (_tcsstr(vbuffer, font_namep) != NULL) break;
		}
	}

	if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
		DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
		goto folder_error;
	}

	/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
	 * contain multiple fonts inside this single file. GetFontData however
	 * returns the whole file, so we need to check each font inside to get the
	 * proper font.
	 * Also note that FreeType does not support UNICODE filesnames! */
#if defined(UNICODE)
	/* We need a cast here back from wide because FreeType doesn't support
	 * widechar filenames. Just use the buffer we allocated before for the
	 * font_name search */
	font_path = (char*)font_namep;
	WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
#else
	font_path = vbuffer;
#endif

	ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
	ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
	index = 0;
	do {
		err = FT_New_Face(_library, font_path, index, face);
		if (err != FT_Err_Ok) break;

		if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
		err = FT_Err_Cannot_Open_Resource;

	} while ((FT_Long)++index != (*face)->num_faces);


folder_error:
#if defined(UNICODE)
	free(font_path);
#endif
registry_no_font_found:
	RegCloseKey(hKey);
	return err;
}
#else
# ifdef WITH_FONTCONFIG
static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
{
	FT_Error err = FT_Err_Cannot_Open_Resource;

	if (!FcInit()) {
		ShowInfoF("Unable to load font configuration");
	} else {
		FcPattern *match;
		FcPattern *pat;
		FcFontSet *fs;
		FcResult  result;
		char *font_style;
		char *font_family;

		/* Split & strip the font's style */
		font_family = strdup(font_name);
		font_style = strchr(font_family, ',');
		if (font_style != NULL) {
			font_style[0] = '\0';
			font_style++;
			while (*font_style == ' ' || *font_style == '\t') font_style++;
		}

		/* Resolve the name and populate the information structure */
		pat = FcNameParse((FcChar8*)font_family);
		if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
		FcConfigSubstitute(0, pat, FcMatchPattern);
		FcDefaultSubstitute(pat);
		fs = FcFontSetCreate();
		match = FcFontMatch(0, pat, &result);

		if (fs != NULL && match != NULL) {
			int i;
			FcChar8 *family;
			FcChar8 *style;
			FcChar8 *file;
			FcFontSetAdd(fs, match);

			for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
				/* Try the new filename */
				if (FcPatternGetString(fs->fonts[i], FC_FILE,   0, &file)   == FcResultMatch &&
						FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
						FcPatternGetString(fs->fonts[i], FC_STYLE,  0, &style)  == FcResultMatch) {

					/* The correct style? */
					if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;

					/* Font config takes the best shot, which, if the family name is spelled
					* wrongly a 'random' font, so check whether the family name is the
					* same as the supplied name */
					if (strcasecmp(font_family, (char*)family) == 0) {
						err = FT_New_Face(_library, (char *)file, 0, face);
					}
				}
			}
		}

		free(font_family);
		FcPatternDestroy(pat);
		FcFontSetDestroy(fs);
		FcFini();
	}

	return err;
}
# else
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
# endif /* WITH_FONTCONFIG */

#endif

/**
 * Loads the freetype font.
 * First type to load the fontname as if it were a path. If that fails,
 * try to resolve the filename of the font using fontconfig, where the
 * format is 'font family name' or 'font family name, font style'.
 */
static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
{
	FT_Error error;

	if (strlen(font_name) == 0) return;

	error = FT_New_Face(_library, font_name, 0, face);

	if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);

	if (error == FT_Err_Ok) {
		DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);

		/* Attempt to select the unicode character map */
		error = FT_Select_Charmap(*face, ft_encoding_unicode);
		if (error == FT_Err_Ok) return; // Success

		if (error == FT_Err_Invalid_CharMap_Handle) {
			/* Try to pick a different character map instead. We default to
			 * the first map, but platform_id 0 encoding_id 0 should also
			 * be unicode (strange system...) */
			FT_CharMap found = (*face)->charmaps[0];
			int i;

			for (i = 0; i < (*face)->num_charmaps; i++) {
				FT_CharMap charmap = (*face)->charmaps[i];
				if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
					found = charmap;
				}
			}

			if (found != NULL) {
				error = FT_Set_Charmap(*face, found);
				if (error == FT_Err_Ok) return;
			}
		}
	}

	FT_Done_Face(*face);
	*face = NULL;

	ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
}


void InitFreeType(void)
{
	if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
		DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
		return;
	}

	if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
		ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
		return;
	}

	DEBUG(freetype, 2, "Initialized");

	/* Load each font */
	LoadFreeTypeFont(_freetype.small_font,  &_face_small,  "small");
	LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
	LoadFreeTypeFont(_freetype.large_font,  &_face_large,  "large");

	/* Set each font size */
	if (_face_small  != NULL) FT_Set_Pixel_Sizes(_face_small,  0, _freetype.small_size);
	if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
	if (_face_large  != NULL) FT_Set_Pixel_Sizes(_face_large,  0, _freetype.large_size);
}


static FT_Face GetFontFace(FontSize size)
{
	switch (size) {
		default: NOT_REACHED();
		case FS_NORMAL: return _face_medium;
		case FS_SMALL:  return _face_small;
		case FS_LARGE:  return _face_large;
	}
}


typedef struct GlyphEntry {
	Sprite *sprite;
	byte width;
} GlyphEntry;


/* The glyph cache. This is structured to reduce memory consumption.
 * 1) There is a 'segment' table for each font size.
 * 2) Each segment table is a discrete block of characters.
 * 3) Each block contains 256 (aligned) characters sequential characters.
 *
 * The cache is accessed in the following way:
 * For character 0x0041  ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
 * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
 *
 * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
 * This can be simply changed in the two functions Get & SetGlyphPtr.
 */
static GlyphEntry **_glyph_ptr[FS_END];


static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
{
	if (_glyph_ptr[size] == NULL) return NULL;
	if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
	return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
}


static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
{
	if (_glyph_ptr[size] == NULL) {
		DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
		_glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
	}

	if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
		DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
		_glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
	}

	DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
	_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
	_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width  = glyph->width;
}


const Sprite *GetGlyph(FontSize size, WChar key)
{
	FT_Face face = GetFontFace(size);
	FT_GlyphSlot slot;
	GlyphEntry new_glyph;
	GlyphEntry *glyph;
	Sprite *sprite;
	int width;
	int height;
	int x;
	int y;
	int y_adj;

	assert(IsPrintable(key));

	/* Bail out if no face loaded, or for our special characters */
	if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
		SpriteID sprite = GetUnicodeGlyph(size, key);
		if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
		return GetSprite(sprite);
	}

	/* Check for the glyph in our cache */
	glyph = GetGlyphPtr(size, key);
	if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;

	slot = face->glyph;

	FT_Load_Char(face, key, FT_LOAD_DEFAULT);
	FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);

	/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
	width  = max(1, slot->bitmap.width + (size == FS_NORMAL));
	height = max(1, slot->bitmap.rows  + (size == FS_NORMAL));

	/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
	sprite = calloc(width * height + 8, 1);
	sprite->info   = 1;
	sprite->width  = width;
	sprite->height = height;
	sprite->x_offs = slot->bitmap_left;
	// XXX 2 should be determined somehow... it's right for the normal face
	y_adj = (size == FS_NORMAL) ? 2 : 0;
	sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;

	/* Draw shadow for medium size */
	if (size == FS_NORMAL) {
		for (y = 0; y < slot->bitmap.rows; y++) {
			for (x = 0; x < slot->bitmap.width; x++) {
				if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
					sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
				}
			}
		}
	}

	for (y = 0; y < slot->bitmap.rows; y++) {
		for (x = 0; x < slot->bitmap.width; x++) {
			if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
				sprite->data[x + y * sprite->width] = FACE_COLOUR;
			}
		}
	}

	new_glyph.sprite = sprite;
	new_glyph.width  = (slot->advance.x >> 6) + (size != FS_NORMAL);

	SetGlyphPtr(size, key, &new_glyph);

	return sprite;
}


uint GetGlyphWidth(FontSize size, WChar key)
{
	FT_Face face = GetFontFace(size);
	GlyphEntry *glyph;

	if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
		SpriteID sprite = GetUnicodeGlyph(size, key);
		if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
		return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
	}

	glyph = GetGlyphPtr(size, key);
	if (glyph == NULL || glyph->sprite == NULL) {
		GetGlyph(size, key);
		glyph = GetGlyphPtr(size, key);
	}

	return glyph->width;
}


#endif /* WITH_FREETYPE */

/* Sprite based glyph mapping */

#include "table/unicode.h"

static SpriteID **_unicode_glyph_map[FS_END];


/** Get the SpriteID of the first glyph for the given font size */
static SpriteID GetFontBase(FontSize size)
{
	switch (size) {
		default: NOT_REACHED();
		case FS_NORMAL: return SPR_ASCII_SPACE;
		case FS_SMALL:  return SPR_ASCII_SPACE_SMALL;
		case FS_LARGE:  return SPR_ASCII_SPACE_BIG;
	}
}


SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
{
	if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
	return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
}


void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
{
	if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
	if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
	_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
}


void InitializeUnicodeGlyphMap(void)
{
	FontSize size;
	SpriteID base;
	SpriteID sprite;
	uint i;

	for (size = FS_NORMAL; size != FS_END; size++) {
		/* Clear out existing glyph map if it exists */
		if (_unicode_glyph_map[size] != NULL) {
			for (i = 0; i < 256; i++) {
				if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]);
			}
			free(_unicode_glyph_map[size]);
			_unicode_glyph_map[size] = NULL;
		}

		base = GetFontBase(size);
		for (i = ASCII_LETTERSTART; i < 256; i++) {
			sprite = base + i - ASCII_LETTERSTART;
			if (!SpriteExists(sprite)) continue;
			SetUnicodeGlyph(size, i, sprite);
			SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
		}
		for (i = 0; i < lengthof(_default_unicode_map); i++) {
			sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
			SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
		}
	}
}