network_gui.h
author KUDr
Sun, 31 Dec 2006 02:53:23 +0000
branchcustombridgeheads
changeset 5611 11da6bafbfb9
parent 4888 a35f445f2722
child 5494 374bd2a631c7
child 5623 ef2a8a524a95
permissions -rw-r--r--
(svn r7687) [cbh] - Fix: trains can now enter the bridge from side. They still can't leave it from side (pathfinder will need to be invoked when the other ramp is entered). Also the code is not very clear and needs review. It is more proof of concept than final solution. I hope that somebody smarter (Celestar) can do it better.
/* $Id$ */

#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H

#ifdef ENABLE_NETWORK

#include "network_data.h"

void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, byte dest);
void ShowJoinStatusWindowAfterJoin(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
static inline void ShowJoinStatusWindowAfterJoin(void) {}
static inline void ShowNetworkGameWindow(void) {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_GUI_H */