openttd.h
author KUDr
Sun, 31 Dec 2006 02:53:23 +0000
branchcustombridgeheads
changeset 5611 11da6bafbfb9
parent 5187 d1f4e447a7eb
child 5431 bad513e2c7d8
child 5623 ef2a8a524a95
child 5664 dbbf4f842a00
permissions -rw-r--r--
(svn r7687) [cbh] - Fix: trains can now enter the bridge from side. They still can't leave it from side (pathfinder will need to be invoked when the other ramp is entered). Also the code is not very clear and needs review. It is more proof of concept than final solution. I hope that somebody smarter (Celestar) can do it better.
/* $Id$ */
/** @file openttd.h */

#ifndef OPENTTD_H
#define OPENTTD_H

#ifndef VARDEF
#define VARDEF extern
#endif

typedef struct Rect {
	int left,top,right,bottom;
} Rect;

typedef struct Oblong {
	int x, y;
	int width, height;
} Oblong;

typedef struct BoundingRect {
	int width;
	int height;
} BoundingRect;

typedef struct Point {
	int x,y;
} Point;

typedef struct Pair {
	int a;
	int b;
} Pair;

#include "map.h"
#include "slope.h"

// Forward declarations of structs.
typedef struct Vehicle Vehicle;
typedef struct Depot Depot;
typedef struct Waypoint Waypoint;
typedef struct Window Window;
typedef struct Station Station;
typedef struct ViewPort ViewPort;
typedef struct Town Town;
typedef struct NewsItem NewsItem;
typedef struct Industry Industry;
typedef struct DrawPixelInfo DrawPixelInfo;
typedef byte PlayerID;
typedef byte VehicleOrderID;  ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID;      ///< The number of a sprite, without mapping bits and colortables
typedef uint32 PalSpriteID;   ///< The number of a sprite plus all the mapping bits and colortables
typedef uint32 CursorID;
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)

/* IDs used in Pools */
typedef uint16 VehicleID;
typedef uint16 StationID;
typedef uint16 RoadStopID;
typedef uint16 TownID;
typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
typedef uint16 SignID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;

/* DestinationID must be at least as large as every these below, because it can
 * be any of them
 */
assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));

typedef uint32 WindowNumber;
typedef byte WindowClass;

enum {
	INVALID_YEAR = -1,
	INVALID_DATE = -1,
};

typedef int32 Year;
typedef int32 Date;


enum GameModes {
	GM_MENU,
	GM_NORMAL,
	GM_EDITOR
};

enum SwitchModes {
	SM_NONE            =  0,
	SM_NEWGAME         =  1,
	SM_EDITOR          =  2,
	SM_LOAD            =  3,
	SM_MENU            =  4,
	SM_SAVE            =  5,
	SM_GENRANDLAND     =  6,
	SM_LOAD_SCENARIO   =  9,
	SM_START_SCENARIO  = 10,
	SM_START_HEIGHTMAP = 11,
	SM_LOAD_HEIGHTMAP  = 12,
};


/* Modes for GenerateWorld */
enum GenerateWorldModes {
	GW_NEWGAME   = 0,    /* Generate a map for a new game */
	GW_EMPTY     = 1,    /* Generate an empty map (sea-level) */
	GW_RANDOM    = 2,    /* Generate a random map for SE */
	GW_HEIGHTMAP = 3,    /* Generate a newgame from a heightmap */
};

/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
	IG_NONE       = 0,  /* Don't do anything special */
	IG_DATE_RESET = 1,  /* Reset the date when initializing a game */
};


typedef enum TransportTypes {
	/* These constants are for now linked to the representation of bridges
	 * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
	 * In an ideal world, these constants would be used everywhere when
	 * accessing tunnels and bridges. For now, you should just not change
	 * the values for road and rail.
	 */
	TRANSPORT_RAIL = 0,
	TRANSPORT_ROAD = 1,
	TRANSPORT_WATER, // = 2
	TRANSPORT_END,
	INVALID_TRANSPORT = 0xff,
} TransportType;

typedef struct TileInfo {
	uint x;
	uint y;
	Slope tileh;
	TileIndex tile;
	uint z;
} TileInfo;


/* Display Options */
enum {
	DO_SHOW_TOWN_NAMES    = 1 << 0,
	DO_SHOW_STATION_NAMES = 1 << 1,
	DO_SHOW_SIGNS         = 1 << 2,
	DO_FULL_ANIMATION     = 1 << 3,
	DO_TRANS_BUILDINGS    = 1 << 4,
	DO_FULL_DETAIL        = 1 << 5,
	DO_WAYPOINTS          = 1 << 6,
	DO_TRANS_SIGNS        = 1 << 7,
};

/* Landscape types */
enum {
	LT_NORMAL     = 0,
	LT_HILLY      = 1,
	LT_DESERT     = 2,
	LT_CANDY      = 3,

	NUM_LANDSCAPE = 4,
};

enum {
	NUM_PRICES = 49,
};

typedef struct Prices {
	int32 station_value;
	int32 build_rail;
	int32 build_road;
	int32 build_signals;
	int32 build_bridge;
	int32 build_train_depot;
	int32 build_road_depot;
	int32 build_ship_depot;
	int32 build_tunnel;
	int32 train_station_track;
	int32 train_station_length;
	int32 build_airport;
	int32 build_bus_station;
	int32 build_truck_station;
	int32 build_dock;
	int32 build_railvehicle;
	int32 build_railwagon;
	int32 aircraft_base;
	int32 roadveh_base;
	int32 ship_base;
	int32 build_trees;
	int32 terraform;
	int32 clear_1;
	int32 purchase_land;
	int32 clear_2;
	int32 clear_3;
	int32 remove_trees;
	int32 remove_rail;
	int32 remove_signals;
	int32 clear_bridge;
	int32 remove_train_depot;
	int32 remove_road_depot;
	int32 remove_ship_depot;
	int32 clear_tunnel;
	int32 clear_water;
	int32 remove_rail_station;
	int32 remove_airport;
	int32 remove_bus_station;
	int32 remove_truck_station;
	int32 remove_dock;
	int32 remove_house;
	int32 remove_road;
	int32 running_rail[3];
	int32 aircraft_running;
	int32 roadveh_running;
	int32 ship_running;
	int32 build_industry;
} Prices;

#define GAME_DIFFICULTY_NUM 18

typedef struct GameDifficulty {
	int max_no_competitors;
	int competitor_start_time;
	int number_towns;
	int number_industries;
	int max_loan;
	int initial_interest;
	int vehicle_costs;
	int competitor_speed;
	int competitor_intelligence; // no longer in use
	int vehicle_breakdowns;
	int subsidy_multiplier;
	int construction_cost;
	int terrain_type;
	int quantity_sea_lakes;
	int economy;
	int line_reverse_mode;
	int disasters;
	int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
} GameDifficulty;

enum {
	// Temperate
	CT_PASSENGERS   =  0,
	CT_COAL         =  1,
	CT_MAIL         =  2,
	CT_OIL          =  3,
	CT_LIVESTOCK    =  4,
	CT_GOODS        =  5,
	CT_GRAIN        =  6,
	CT_WOOD         =  7,
	CT_IRON_ORE     =  8,
	CT_STEEL        =  9,
	CT_VALUABLES    = 10,
	CT_FOOD         = 11,

	// Arctic
	CT_WHEAT        =  6,
	CT_HILLY_UNUSED =  8,
	CT_PAPER        =  9,
	CT_GOLD         = 10,

	// Tropic
	CT_RUBBER       =  1,
	CT_FRUIT        =  4,
	CT_MAIZE        =  6,
	CT_COPPER_ORE   =  8,
	CT_WATER        =  9,
	CT_DIAMONDS     = 10,

	// Toyland
	CT_SUGAR        =  1,
	CT_TOYS         =  3,
	CT_BATTERIES    =  4,
	CT_CANDY        =  5,
	CT_TOFFEE       =  6,
	CT_COLA         =  7,
	CT_COTTON_CANDY =  8,
	CT_BUBBLES      =  9,
	CT_PLASTIC      = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_CARGO       = 12,

	CT_NO_REFIT     = 0xFE,
	CT_INVALID      = 0xFF
};

typedef uint AcceptedCargo[NUM_CARGO];

typedef struct TileDesc {
	StringID str;
	Owner owner;
	Date build_date;
	uint32 dparam[2];
} TileDesc;

typedef struct {
	int32 left;
	int32 top;
	byte width_1, width_2;
} ViewportSign;


typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
typedef int32 ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/* GetTileTrackStatusProcs return a value that contains the possible tracks
 * that can be taken on a given tile by a given transport. The return value is
 * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
 * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
 * present in the tile (1==present, 0==not present), aabb is the signal
 * status, if applicable (0==green/no signal, 1==red, note that this is
 * reversed from map3/2[tile] for railway signals).
 *
 * The result (let's call it ts) is often used as follows:
 * tracks = (byte)(ts | ts >>8)
 * This effectively converts the present part of the result (ccdd) to a
 * track bitmask, which disregards directions. Normally, this is the same as just
 * doing (byte)ts I think, although I am not really sure
 *
 * A trackdir is combination of a track and a dir, where the lower three bits
 * are a track, the fourth bit is the direction. these give 12 (or 14)
 * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
 * above.
 */
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
 * result << 8 contains the id of the station entered. If the return value has
 * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 * other bits that can be set? */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);

typedef struct {
	DrawTileProc *draw_tile_proc;
	GetSlopeZProc *get_slope_z_proc;
	ClearTileProc *clear_tile_proc;
	GetAcceptedCargoProc *get_accepted_cargo_proc;
	GetTileDescProc *get_tile_desc_proc;
	GetTileTrackStatusProc *get_tile_track_status_proc;
	ClickTileProc *click_tile_proc;
	AnimateTileProc *animate_tile_proc;
	TileLoopProc *tile_loop_proc;
	ChangeTileOwnerProc *change_tile_owner_proc;
	GetProducedCargoProc *get_produced_cargo_proc;
	VehicleEnterTileProc *vehicle_enter_tile_proc;
	GetSlopeTilehProc *get_slope_tileh_proc;
} TileTypeProcs;


enum {
	WC_MAIN_WINDOW              = 0x00,
	WC_MAIN_TOOLBAR             = 0x01,
	WC_STATUS_BAR               = 0x02,
	WC_BUILD_TOOLBAR            = 0x03,
	WC_NEWS_WINDOW              = 0x04,
	WC_TOWN_DIRECTORY           = 0x05,
	WC_STATION_LIST             = 0x06,
	WC_TOWN_VIEW                = 0x07,
	WC_SMALLMAP                 = 0x08,
	WC_TRAINS_LIST              = 0x09,
	WC_ROADVEH_LIST             = 0x0A,
	WC_SHIPS_LIST               = 0x0B,
	WC_AIRCRAFT_LIST            = 0x0C,
	WC_VEHICLE_VIEW             = 0x0D,
	WC_VEHICLE_DETAILS          = 0x0E,
	WC_VEHICLE_REFIT            = 0x0F,
	WC_VEHICLE_ORDERS           = 0x10,
	WC_STATION_VIEW             = 0x11,
	WC_VEHICLE_DEPOT            = 0x12,
	WC_BUILD_VEHICLE            = 0x13,
	WC_BUILD_BRIDGE             = 0x14,
	WC_ERRMSG                   = 0x15,
	WC_ASK_ABANDON_GAME         = 0x16,
	WC_QUIT_GAME                = 0x17,
	WC_BUILD_STATION            = 0x18,
	WC_BUS_STATION              = 0x19,
	WC_TRUCK_STATION            = 0x1A,
	WC_BUILD_DEPOT              = 0x1B,
	WC_COMPANY                  = 0x1D,
	WC_FINANCES                 = 0x1E,
	WC_PLAYER_COLOR             = 0x1F,
	WC_QUERY_STRING             = 0x20,
	WC_SAVELOAD                 = 0x21,
	WC_SELECT_GAME              = 0x22,
	WC_TOOLBAR_MENU             = 0x24,
	WC_INCOME_GRAPH             = 0x25,
	WC_OPERATING_PROFIT         = 0x26,
	WC_TOOLTIPS                 = 0x27,
	WC_INDUSTRY_VIEW            = 0x28,
	WC_PLAYER_FACE              = 0x29,
	WC_LAND_INFO                = 0x2A,
	WC_TOWN_AUTHORITY           = 0x2B,
	WC_SUBSIDIES_LIST           = 0x2C,
	WC_GRAPH_LEGEND             = 0x2D,
	WC_DELIVERED_CARGO          = 0x2E,
	WC_PERFORMANCE_HISTORY      = 0x2F,
	WC_COMPANY_VALUE            = 0x30,
	WC_COMPANY_LEAGUE           = 0x31,
	WC_BUY_COMPANY              = 0x32,
	WC_PAYMENT_RATES            = 0x33,
	WC_ENGINE_PREVIEW           = 0x35,
	WC_MUSIC_WINDOW             = 0x36,
	WC_MUSIC_TRACK_SELECTION    = 0x37,
	WC_SCEN_LAND_GEN            = 0x38, // also used for landscaping toolbar
	WC_ASK_RESET_LANDSCAPE      = 0x39,
	WC_SCEN_TOWN_GEN            = 0x3A,
	WC_SCEN_INDUSTRY            = 0x3B,
	WC_SCEN_BUILD_ROAD          = 0x3C,
	WC_BUILD_TREES              = 0x3D,
	WC_SEND_NETWORK_MSG         = 0x3E,
	WC_DROPDOWN_MENU            = 0x3F,
	WC_BUILD_INDUSTRY           = 0x40,
	WC_GAME_OPTIONS             = 0x41,
	WC_NETWORK_WINDOW           = 0x42,
	WC_INDUSTRY_DIRECTORY       = 0x43,
	WC_MESSAGE_HISTORY          = 0x44,
	WC_CHEATS                   = 0x45,
	WC_PERFORMANCE_DETAIL       = 0x46,
	WC_CONSOLE                  = 0x47,
	WC_EXTRA_VIEW_PORT          = 0x48,
	WC_CLIENT_LIST              = 0x49,
	WC_NETWORK_STATUS_WINDOW    = 0x4A,
	WC_CUSTOM_CURRENCY          = 0x4B,
	WC_REPLACE_VEHICLE          = 0x4C,
	WC_HIGHSCORE                = 0x4D,
	WC_ENDSCREEN                = 0x4E,
	WC_SIGN_LIST                = 0x4F,
	WC_GENERATE_LANDSCAPE       = 0x50,
	WC_GENERATE_PROGRESS_WINDOW = 0x51,
	WC_OK_CANCEL_QUERY          = 0x52,
	WC_DEPOT_SELL_ALL           = 0x53,
};


enum {
	EXPENSES_CONSTRUCTION =  0,
	EXPENSES_NEW_VEHICLES =  1,
	EXPENSES_TRAIN_RUN    =  2,
	EXPENSES_ROADVEH_RUN  =  3,
	EXPENSES_AIRCRAFT_RUN =  4,
	EXPENSES_SHIP_RUN     =  5,
	EXPENSES_PROPERTY     =  6,
	EXPENSES_TRAIN_INC    =  7,
	EXPENSES_ROADVEH_INC  =  8,
	EXPENSES_AIRCRAFT_INC =  9,
	EXPENSES_SHIP_INC     = 10,
	EXPENSES_LOAN_INT     = 11,
	EXPENSES_OTHER        = 12,
};

enum {
	MAX_LANG = 64,
};

// special string constants
enum SpecialStrings {

	// special strings for town names. the town name is generated dynamically on request.
	SPECSTR_TOWNNAME_START     = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAKISH,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
	SPECSTR_TOWNNAME_DANISH,
	SPECSTR_TOWNNAME_TURKISH,
	SPECSTR_TOWNNAME_ITALIAN,
	SPECSTR_TOWNNAME_CATALAN,
	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,

	// special strings for player names on the form "TownName transport".
	SPECSTR_PLAYERNAME_START   = 0x70EA,
	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
	SPECSTR_PLAYERNAME_FRENCH,
	SPECSTR_PLAYERNAME_GERMAN,
	SPECSTR_PLAYERNAME_AMERICAN,
	SPECSTR_PLAYERNAME_LATIN,
	SPECSTR_PLAYERNAME_SILLY,
	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,

	SPECSTR_ANDCO_NAME         = 0x70E6,
	SPECSTR_PRESIDENT_NAME     = 0x70E7,
	SPECSTR_SONGNAME           = 0x70E8,

	// reserve MAX_LANG strings for the *.lng files
	SPECSTR_LANGUAGE_START     = 0x7100,
	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,

	// reserve 32 strings for various screen resolutions
	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,

	// reserve 32 strings for screenshot formats
	SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
	SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,

	// Used to implement SetDParamStr
	STR_SPEC_DYNSTRING         = 0xF800,
	STR_SPEC_USERSTRING        = 0xF808,
};

typedef void PlaceProc(TileIndex tile);

enum {
	SORT_ASCENDING  = 0,
	SORT_DESCENDING = 1,
	SORT_BY_DATE    = 0,
	SORT_BY_NAME    = 2
};

VARDEF byte _savegame_sort_order;

#define INVALID_STRING_ID 0xFFFF

enum {
	MAX_SCREEN_WIDTH  = 2048,
	MAX_SCREEN_HEIGHT = 1200,
};

/* In certain windows you navigate with the arrow keys. Do not scroll the
 * gameview when here. Bitencoded variable that only allows scrolling if all
 * elements are zero */
enum {
	SCROLL_CON  = 0,
	SCROLL_EDIT = 1,
	SCROLL_SAVE = 2,
	SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;

/** To have a concurrently running thread interface with the main program, use
 * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
 * in the ProcessSentMessage() function */
typedef enum ThreadMsgs {
	MSG_OTTD_NO_MESSAGE,
	MSG_OTTD_SAVETHREAD_DONE,
	MSG_OTTD_SAVETHREAD_ERROR,
} ThreadMsg;

void OTTD_SendThreadMessage(ThreadMsg msg);

#endif /* OPENTTD_H */