(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
/* $Id$ */
#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H
#ifdef ENABLE_NETWORK
void NetworkUDPInitialize(void);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually = false);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);
void NetworkUDPShutdown(void);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_UDP_H */