(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
/* $Id$ */
/** @file splash.h Functions to support splash screens for OSX. */
#ifndef SPLASH_H
#define SPLASH_H
#define SPLASH_IMAGE_FILE "splash.png"
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
void DisplaySplashImage();
#ifdef __cplusplus
}
#endif //__cplusplus
#endif