(svn r2753) -Codechange: Introduced a new struct "RailtypeInfo" to store rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
/* $Id$ */
#ifndef NETWORK_LAN_H
#define NETWORK_LAN_H
#ifdef ENABLE_NETWORK
void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);
#endif
#endif /* NETWORK_LAN_H */