(svn r10841) [0.5] -Backport from trunk (r10835, r10593, r10500, r10497, r10410, r10357, r10199):
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
/* $Id$ */
#ifndef OLDPOOL_H
#define OLDPOOL_H
typedef struct OldMemoryPool OldMemoryPool;
/* The function that is called after a new block is added
start_item is the first item of the new made block */
typedef void OldMemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
/**
* Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
* please try to avoid manual calls!
*/
struct OldMemoryPool {
const char* const name; ///< Name of the pool (just for debugging)
const uint max_blocks; ///< The max amount of blocks this pool can have
const uint block_size_bits; ///< The size of each block in bits
const uint item_size; ///< How many bytes one block is
/// Pointer to a function that is called after a new block is added
OldMemoryPoolNewBlock *new_block_proc;
/// Pointer to a function that is called to clean a block
OldMemoryPoolCleanBlock *clean_block_proc;
uint current_blocks; ///< How many blocks we have in our pool
uint total_items; ///< How many items we now have in this pool
byte **blocks; ///< An array of blocks (one block hold all the items)
};
/**
* Those are the wrappers:
* CleanPool cleans the pool up, but you can use AddBlockToPool directly again
* (no need to call CreatePool!)
* AddBlockToPool adds 1 more block to the pool. Returns false if there is no
* more room
*/
void CleanPool(OldMemoryPool *array);
bool AddBlockToPool(OldMemoryPool *array);
/**
* Adds blocks to the pool if needed (and possible) till index fits inside the pool
*
* @return Returns false if adding failed
*/
bool AddBlockIfNeeded(OldMemoryPool *array, uint index);
#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
enum { \
name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
name##_POOL_MAX_BLOCKS = max_blocks \
};
#define OLD_POOL_ACCESSORS(name, type) \
static inline type* Get##name(uint index) \
{ \
assert(index < _##name##_pool.total_items); \
return (type*)( \
_##name##_pool.blocks[index >> name##_POOL_BLOCK_SIZE_BITS] + \
(index & ((1 << name##_POOL_BLOCK_SIZE_BITS) - 1)) * sizeof(type) \
); \
} \
\
static inline uint Get##name##PoolSize(void) \
{ \
return _##name##_pool.total_items; \
}
#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
extern OldMemoryPool _##name##_pool; \
OLD_POOL_ACCESSORS(name, type)
#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
OldMemoryPool _##name##_pool = { \
#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
new_block_proc, clean_block_proc, \
0, 0, NULL \
};
#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
OLD_POOL_ACCESSORS(name, type)
#endif /* OLDPOOL_H */