currency.h
author Darkvater
Sun, 18 Sep 2005 20:56:44 +0000
changeset 2436 177cb6a8339f
parent 2306 3d4efe849dd9
child 2468 15753a8438ba
permissions -rw-r--r--
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
/* $Id$ */

#ifndef CURRENCY_H
#define CURRENCY_H

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
};

typedef struct {
	uint16 rate;
	char separator;
	uint16 to_euro;
	char prefix[16];
	char suffix[16];
} CurrencySpec;

extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[23])

uint GetMaskOfAllowedCurrencies(void);
uint GetCurrentCurrencyRate(void);
void CheckSwitchToEuro(void);

#endif /* CURRENCY_H */