author | celestar |
Wed, 13 Jun 2007 12:05:56 +0000 | |
branch | gamebalance |
changeset 9912 | 1ac8aac92385 |
child 7392 | a716551b0c7f |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file grf.hpp */ #ifndef SPRITELOADER_GRF_HPP #define SPRITELOADER_GRF_HPP #include "spriteloader.hpp" class SpriteLoaderGrf : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos); }; #endif /* SPRITELOADER_GRF_HPP */