(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory
leaks.
/* $Id$ */
#ifndef NEWGRF_SPRITEGROUP_H
#define NEWGRF_SPRITEGROUP_H
SpriteGroup *AllocateSpriteGroup(void);
void InitializeSpriteGroupPool(void);
#endif /* NEWGRF_SPRITEGROUP_H */