(svn r12248) [NoAI] -Codechange: last_command_res was in AIThread, while it should be in AIObject, like all other variables like it
[NoAI] -Codechange: minor comment/code update in ai_threads.cpp
/* $Id$ */
/** @file ai_threads.h declaration of functions for the AI threading system */
#ifndef AI_THREADS_H
#define AI_THREADS_H
#include "../player_type.h"
class AIController;
void AI_StartPlayer(PlayerID player, AIController *controller);
void AI_SuspendPlayer(PlayerID player, int timeout);
void AI_RunTick(PlayerID player);
void AI_StopPlayer(PlayerID player);
#endif /* AI_THREADS_H */