StdAfx.c
author celestar
Wed, 02 Feb 2005 14:17:13 +0000
changeset 1264 280792016b02
parent 0 29654efe3188
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
// stdafx.cpp : source file that includes just the standard includes
//	ttd.pch will be the pre-compiled header
//	stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file