openttd.h
author celestar
Sun, 24 Jul 2005 15:56:31 +0000
changeset 2187 2a51f8925eeb
parent 2186 461a2aff3486
child 2254 72f8883ff3ac
permissions -rw-r--r--
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
/* $Id$ */

#ifndef OPENTTD_H
#define OPENTTD_H

#ifndef VARDEF
#define VARDEF extern
#endif

// use this on non static functions
#define PUBLIC

typedef struct Rect {
	int left,top,right,bottom;
} Rect;

typedef struct SmallPoint {
	int16 x,y;
} SmallPoint;

typedef struct Point {
	int x,y;
} Point;

typedef struct Pair {
	int a;
	int b;
} Pair;

/**
 * Is used as a general sortable struct (using qsort and friends). Is used for
 * sorting vehicles and stations at the moment
 */
typedef struct SortStruct {
	uint32	index;
	byte		owner;
} SortStruct;

typedef struct YearMonthDay {
	int year, month, day;
} YearMonthDay;

/* --- 1 Day is 74 ticks ---
* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
* increased by 885. When it overflows, the new day loop is called.
* * this that means 1 day is : 65536 / 885 = 74 ticks
* * 1 tick is approximately 27ms.
* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
*/
#define DAY_TICKS 74
#define MAX_YEAR_BEGIN_REAL 1920
#define MAX_YEAR_END_REAL 2090
#define MAX_YEAR_END 170

#include "map.h"

// Forward declarations of structs.
typedef struct Vehicle Vehicle;
typedef struct Depot Depot;
typedef struct Waypoint Waypoint;
typedef struct Window Window;
typedef struct Station Station;
typedef struct ViewPort ViewPort;
typedef struct Town Town;
typedef struct NewsItem NewsItem;
typedef struct Industry Industry;
typedef struct DrawPixelInfo DrawPixelInfo;
typedef uint16 VehicleID;
typedef byte PlayerID;
typedef byte OrderID;
typedef byte CargoID;
typedef uint16 StringID;
typedef uint32 SpriteID;
typedef uint32 PalSpriteID;
typedef uint32 CursorID;
typedef uint16 EngineID; //! All enginenumbers should be of this type
typedef uint16 UnitID;   //! All unitnumber stuff is of this type (or anyway, should be)

typedef uint32 WindowNumber;
typedef byte WindowClass;


enum GameModes {
	GM_MENU,
	GM_NORMAL,
	GM_EDITOR
};

enum SwitchModes {
	SM_NONE = 0,
	SM_NEWGAME = 1,
	SM_EDITOR = 2,
	SM_LOAD = 3,
	SM_MENU = 4,
	SM_SAVE = 5,
	SM_GENRANDLAND = 6,
	SM_LOAD_SCENARIO = 9,
	SM_START_SCENARIO = 10,
};

typedef enum TransportTypes {
	/* These constants are for now linked to the representation of bridges
	 * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge
	 * to compare against the map5 array. In an ideal world, these
	 * constants would be used everywhere when accessing tunnels and
	 * bridges. For now, you should just not change the values for road
	 * and rail.
	 */
  TRANSPORT_RAIL = 0,
	TRANSPORT_ROAD = 1,
	TRANSPORT_WATER,	// = 2
	TRANSPORT_END,
	INVALID_TRANSPORT = 0xff,
} TransportType;

typedef struct TileInfo {
	uint x;
	uint y;
	uint tileh;
	uint type;
	uint map5;
	TileIndex tile;
	uint z;
} TileInfo;

enum {
	NG_EDGE = 1,
};

/* Display Options */
enum {
	DO_SHOW_TOWN_NAMES =    1 << 0,
	DO_SHOW_STATION_NAMES = 1 << 1,
	DO_SHOW_SIGNS =         1 << 2,
	DO_FULL_ANIMATION =     1 << 3,
	DO_TRANS_BUILDINGS =    1 << 4,
	DO_FULL_DETAIL =        1 << 5,
	DO_WAYPOINTS =          1 << 6,
	DO_TRANS_SIGNS =        1 << 7,
};

/* Landscape types */
enum {
	LT_NORMAL = 0,
	LT_HILLY = 1,
	LT_DESERT = 2,
	LT_CANDY = 3,

	NUM_LANDSCAPE = 4,
};

enum {
	NUM_PRICES = 49,
};

typedef struct Prices {
	int32 station_value;
	int32 build_rail;
	int32 build_road;
	int32 build_signals;
	int32 build_bridge;
	int32 build_train_depot;
	int32 build_road_depot;
	int32 build_ship_depot;
	int32 build_tunnel;
	int32 train_station_track;
	int32 train_station_length;
	int32 build_airport;
	int32 build_bus_station;
	int32 build_truck_station;
	int32 build_dock;
	int32 build_railvehicle;
	int32 build_railwagon;
	int32 aircraft_base;
	int32 roadveh_base;
	int32 ship_base;
	int32 build_trees;
	int32 terraform;
	int32 clear_1;
	int32 purchase_land;
	int32 clear_2;
	int32 clear_3;
	int32 remove_trees;
	int32 remove_rail;
	int32 remove_signals;
	int32 clear_bridge;
	int32 remove_train_depot;
	int32 remove_road_depot;
	int32 remove_ship_depot;
	int32 clear_tunnel;
	int32 clear_water;
	int32 remove_rail_station;
	int32 remove_airport;
	int32 remove_bus_station;
	int32 remove_truck_station;
	int32 remove_dock;
	int32 remove_house;
	int32 remove_road;
	int32 running_rail[3];
	int32 aircraft_running;
	int32 roadveh_running;
	int32 ship_running;
	int32 build_industry;
} Prices;

#define GAME_DIFFICULTY_NUM 18

typedef struct GameDifficulty {
	int max_no_competitors;
	int competitor_start_time;
	int number_towns;
	int number_industries;
	int max_loan;
	int initial_interest;
	int vehicle_costs;
	int competitor_speed;
	int competitor_intelligence;
	int vehicle_breakdowns;
	int subsidy_multiplier;
	int construction_cost;
	int terrain_type;
	int quantity_sea_lakes;
	int economy;
	int line_reverse_mode;
	int disasters;
	int town_council_tolerance;	// minimum required town ratings to be allowed to demolish stuff
} GameDifficulty;

enum {
	// Temperate
	CT_PASSENGERS = 0,
	CT_COAL = 1,
	CT_MAIL = 2,
	CT_OIL = 3,
	CT_LIVESTOCK = 4,
	CT_GOODS = 5,
	CT_GRAIN = 6,
	CT_WOOD = 7,
	CT_IRON_ORE = 8,
	CT_STEEL = 9,
	CT_VALUABLES = 10,
	CT_FOOD = 11,

	// Arctic
	CT_WHEAT = 6,
	CT_HILLY_UNUSED = 8,
	CT_PAPER = 9,
	CT_GOLD = 10,

	// Tropic
	CT_RUBBER = 1,
	CT_FRUIT = 4,
	CT_MAIZE = 6,
	CT_COPPER_ORE = 8,
	CT_WATER = 9,
	CT_DIAMONDS = 10,

	// Toyland
	CT_SUGAR = 1,
	CT_TOYS = 3,
	CT_BATTERIES = 4,
	CT_CANDY = 5,
	CT_TOFFEE = 6,
	CT_COLA = 7,
	CT_COTTON_CANDY = 8,
	CT_BUBBLES = 9,
	CT_PLASTIC = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_CARGO = 12,

	CT_INVALID = 0xFF
};

typedef uint AcceptedCargo[NUM_CARGO];

typedef struct TileDesc {
	StringID str;
	byte owner;
	uint16 build_date;
	uint32 dparam[2];
} TileDesc;

typedef struct {
	int32 left;
	int32 top;
	byte width_1, width_2;
} ViewportSign;

typedef int32 CommandProc(int x, int y, uint32 flags, uint32 p1, uint32 p2);

typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileInfo *ti);
typedef int32 ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/* GetTileTrackStatusProcs return a value that contains the possible tracks
 * that can be taken on a given tile by a given transport. The return value is
 * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
 * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
 * present in the tile (1==present, 0==not present), aabb is the signal
 * status, if applicable (0==green/no signal, 1==red, note that this is
 * reversed from map3/2[tile] for railway signals).
 *
 * The result (let's call it ts) is often used as follows:
 * tracks = (byte)(ts | ts >>8)
 * This effectively converts the present part of the result (ccdd) to a
 * track bitmask, which disregards directions. Normally, this is the same as just
 * doing (byte)ts I think, although I am not really sure
 *
 * A trackdir is combination of a track and a dir, where the lower three bits
 * are a track, the fourth bit is the direction. these give 12 (or 14)
 * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
 * above.
 */
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
typedef void GetProducedCargoProc(TileIndex tile, byte *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, byte old_player, byte new_player);
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
 * result << 8 contains the id of the station entered. If the return value has
 * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 * other bits that can be set? */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef void VehicleLeaveTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef uint GetSlopeTilehProc(TileInfo *ti);

typedef struct {
	DrawTileProc *draw_tile_proc;
	GetSlopeZProc *get_slope_z_proc;
	ClearTileProc *clear_tile_proc;
	GetAcceptedCargoProc *get_accepted_cargo_proc;
	GetTileDescProc *get_tile_desc_proc;
	GetTileTrackStatusProc *get_tile_track_status_proc;
	ClickTileProc *click_tile_proc;
	AnimateTileProc *animate_tile_proc;
	TileLoopProc *tile_loop_proc;
	ChangeTileOwnerProc *change_tile_owner_proc;
	GetProducedCargoProc *get_produced_cargo_proc;
	VehicleEnterTileProc *vehicle_enter_tile_proc;
	VehicleLeaveTileProc *vehicle_leave_tile_proc;
	GetSlopeTilehProc *get_slope_tileh_proc;
} TileTypeProcs;



#define MP_SETTYPE(x) ((x+1) << 8)

enum {
	MP_MAP2 = 1<<0,
	MP_MAP3LO = 1<<1,
	MP_MAP3HI = 1<<2,
	MP_MAP5 = 1<<3,
	MP_MAPOWNER_CURRENT = 1<<4,
	MP_MAPOWNER = 1<<5,

	MP_TYPE_MASK = 0xF << 8,

	MP_MAP2_CLEAR = 1 << 12,
	MP_MAP3LO_CLEAR = 1 << 13,
	MP_MAP3HI_CLEAR = 1 << 14,

	MP_NODIRTY = 1<<15,
};

enum {
	WC_MAIN_WINDOW = 0x0,
	WC_MAIN_TOOLBAR = 0x1,
	WC_STATUS_BAR = 0x2,
	WC_BUILD_TOOLBAR = 0x3,
	WC_NEWS_WINDOW = 0x4,
	WC_TOWN_DIRECTORY = 0x5,
	WC_STATION_LIST = 0x6,
	WC_TOWN_VIEW = 0x7,
	WC_SMALLMAP = 0x8,
	WC_TRAINS_LIST = 0x9,
	WC_ROADVEH_LIST = 0xA,
	WC_SHIPS_LIST = 0xB,
	WC_AIRCRAFT_LIST = 0xC,
	WC_VEHICLE_VIEW = 0xD,
	WC_VEHICLE_DETAILS = 0xE,
	WC_VEHICLE_REFIT = 0xF,
	WC_VEHICLE_ORDERS = 0x10,
	WC_STATION_VIEW = 0x11,
	WC_VEHICLE_DEPOT = 0x12,
	WC_BUILD_VEHICLE = 0x13,
	WC_BUILD_BRIDGE = 0x14,
	WC_ERRMSG = 0x15,
	WC_ASK_ABANDON_GAME = 0x16,
	WC_QUIT_GAME = 0x17,
	WC_BUILD_STATION = 0x18,
	WC_BUS_STATION = 0x19,
	WC_TRUCK_STATION = 0x1A,
	WC_BUILD_DEPOT = 0x1B,
	WC_DEBUGGER = 0x1C,
	WC_COMPANY = 0x1D,
	WC_FINANCES = 0x1E,
	WC_PLAYER_COLOR = 0x1F,
	WC_QUERY_STRING = 0x20,
	WC_SAVELOAD = 0x21,
	WC_SELECT_GAME = 0x22,
	WC_TOOLBAR_MENU = 0x24,
	WC_INCOME_GRAPH = 0x25,
	WC_OPERATING_PROFIT = 0x26,
	WC_TOOLTIPS = 0x27,
	WC_INDUSTRY_VIEW = 0x28,
	WC_PLAYER_FACE = 0x29,
	WC_LAND_INFO = 0x2A,
	WC_TOWN_AUTHORITY = 0x2B,
	WC_SUBSIDIES_LIST = 0x2C,
	WC_GRAPH_LEGEND = 0x2D,
	WC_DELIVERED_CARGO = 0x2E,
	WC_PERFORMANCE_HISTORY = 0x2F,
	WC_COMPANY_VALUE = 0x30,
	WC_COMPANY_LEAGUE = 0x31,
	WC_BUY_COMPANY = 0x32,
	WC_PAYMENT_RATES = 0x33,
	WC_SELECT_TUTORIAL = 0x34,
	WC_ENGINE_PREVIEW = 0x35,
	WC_MUSIC_WINDOW = 0x36,
	WC_MUSIC_TRACK_SELECTION = 0x37,
	WC_SCEN_LAND_GEN = 0x38, // also used for landscaping toolbar
	WC_ASK_RESET_LANDSCAPE = 0x39,
	WC_SCEN_TOWN_GEN = 0x3A,
	WC_SCEN_INDUSTRY = 0x3B,
	WC_SCEN_BUILD_ROAD = 0x3C,
	WC_BUILD_TREES = 0x3D,
	WC_SEND_NETWORK_MSG = 0x3E,
	WC_DROPDOWN_MENU = 0x3F,
	WC_BUILD_INDUSTRY = 0x40,
	WC_GAME_OPTIONS = 0x41,
	WC_NETWORK_WINDOW = 0x42,
	WC_INDUSTRY_DIRECTORY = 0x43,
	WC_MESSAGE_HISTORY = 0x44,
	WC_CHEATS = 0x45,
	WC_PERFORMANCE_DETAIL = 0x46,
	WC_CONSOLE = 0x47,
	WC_EXTRA_VIEW_PORT = 0x48,
	WC_CLIENT_LIST = 0x49,
	WC_NETWORK_STATUS_WINDOW = 0x4A,
	WC_CUSTOM_CURRENCY = 0x4B,
	WC_REPLACE_VEHICLE = 0x4C,
	WC_HIGHSCORE = 0x4D,
	WC_ENDSCREEN = 0x4E,
	WC_SIGN_LIST = 0x4F,
};


enum {
	EXPENSES_CONSTRUCTION = 0,
	EXPENSES_NEW_VEHICLES = 1,
	EXPENSES_TRAIN_RUN = 2,
	EXPENSES_ROADVEH_RUN = 3,
	EXPENSES_AIRCRAFT_RUN = 4,
	EXPENSES_SHIP_RUN = 5,
	EXPENSES_PROPERTY = 6,
	EXPENSES_TRAIN_INC = 7,
	EXPENSES_ROADVEH_INC = 8,
	EXPENSES_AIRCRAFT_INC = 9,
	EXPENSES_SHIP_INC = 10,
	EXPENSES_LOAN_INT = 11,
	EXPENSES_OTHER = 12,
};

// Tile type misc constants, don't know where to put these
enum {
	TRACKTYPE_SPRITE_PITCH = 0x52,
};


// special string constants
enum SpecialStrings {

	// special strings for town names. the town name is generated dynamically on request.
	SPECSTR_TOWNNAME_START = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAKISH,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
  SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_SWISS,

	// special strings for player names on the form "TownName transport".
	SPECSTR_PLAYERNAME_START = 0x70EA,
	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
	SPECSTR_PLAYERNAME_FRENCH,
	SPECSTR_PLAYERNAME_GERMAN,
	SPECSTR_PLAYERNAME_AMERICAN,
	SPECSTR_PLAYERNAME_LATIN,
	SPECSTR_PLAYERNAME_SILLY,
	SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,

	SPECSTR_ANDCO_NAME = 0x70E6,
	SPECSTR_PRESIDENT_NAME = 0x70E7,
	SPECSTR_SONGNAME = 0x70E8,

	// reserve 32 strings for the *.lng files
	SPECSTR_LANGUAGE_START = 0x7100,
	SPECSTR_LANGUAGE_END = 0x711f,

	// reserve 32 strings for various screen resolutions
	SPECSTR_RESOLUTION_START = 0x7120,
	SPECSTR_RESOLUTION_END = 0x713f,

	// reserve 32 strings for screenshot formats
	SPECSTR_SCREENSHOT_START = 0x7140,
	SPECSTR_SCREENSHOT_END = 0x715F,

	// Used to implement SetDParamStr
	STR_SPEC_DYNSTRING = 0xF800,
	STR_SPEC_USERSTRING = 0xF808,
};

typedef void PlaceProc(TileIndex tile);

VARDEF byte _savegame_sort_order;

#define INVALID_UINT_TILE (uint)0xFFFFFFFF
#define INVALID_STRING_ID 0xFFFF

enum {
	MAX_SCREEN_WIDTH = 2048,
	MAX_SCREEN_HEIGHT = 1200,
};

/* In certain windows you navigate with the arrow keys. Do not scroll the
 * gameview when here. Bitencoded variable that only allows scrolling if all
 * elements are zero */
enum {
	SCROLL_CON =  0,
	SCROLL_EDIT = 1,
	SCROLL_SAVE = 2,
	SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;

#endif /* OPENTTD_H */