network_server.h
author Darkvater
Tue, 02 May 2006 13:37:36 +0000
branch0.4
changeset 9990 2a5460a73917
parent 9959 984493ab6fff
child 9993 3952f4789a9b
permissions -rw-r--r--
(svn r4676) - Backport from trunk (r4505):
Fix: Ships can now be used to set up feeders as well.
/* $Id$ */

#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H

#ifdef ENABLE_NETWORK

DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);

bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);

bool NetworkServer_ReadPackets(NetworkClientState *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);

static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
	return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_SERVER_H */