debug.h
author bjarni
Fri, 18 Nov 2005 23:41:03 +0000
changeset 2676 2ba71e034d97
parent 2436 177cb6a8339f
child 2767 3282c77ffc27
permissions -rw-r--r--
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
/* $Id$ */

#ifndef DEBUG_H
#define DEBUG_H

#ifdef NO_DEBUG_MESSAGES
	#define DEBUG(name, level)
#else
	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug

	extern int _debug_ai_level;
	extern int _debug_driver_level;
	extern int _debug_grf_level;
	extern int _debug_map_level;
	extern int _debug_misc_level;
	extern int _debug_ms_level;
	extern int _debug_net_level;
	extern int _debug_spritecache_level;
	extern int _debug_oldloader_level;
	extern int _debug_pbs_level;
	extern int _debug_ntp_level;
#ifdef GPMI
	extern int _debug_gpmi_level;
#endif /* GPMI */
	extern int _debug_npf_level;
#endif

void CDECL debug(const char *s, ...);

void SetDebugString(const char *s);
const char *GetDebugString(void);

#ifdef GPMI
void gpmi_debug_openttd(int level, char *s);
#endif /* GPMI */

#endif /* DEBUG_H */