screenshot.h
author bjarni
Fri, 18 Nov 2005 23:41:03 +0000
changeset 2676 2ba71e034d97
parent 2436 177cb6a8339f
child 4184 f38abcb8b18d
permissions -rw-r--r--
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
/* $Id$ */

#ifndef SCREENSHOT_H
#define SCREENSHOT_H

void InitializeScreenshotFormats(void);

const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);

bool MakeScreenshot(void);
bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);

extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;

#endif /* SCREENSHOT_H */