callback_table.c
author Darkvater
Thu, 02 Mar 2006 02:22:15 +0000
changeset 3121 2e50f731567a
parent 2762 1582d056d434
child 3946 c9e039a60682
permissions -rw-r--r--
(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
[ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
[ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
[ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
[ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "callback_table.h"
#include "functions.h"

// If you add a callback for DoCommandP, also add the callback in here
//   see below for the full list!
// If you don't do it, it won't work across the network!!

/* aircraft_gui.c */
CommandCallback CcBuildAircraft;
CommandCallback CcCloneAircraft;

/* airport_gui.c */
CommandCallback CcBuildAirport;

/* bridge_gui.c */
CommandCallback CcBuildBridge;

/* dock_gui.c */
CommandCallback CcBuildDocks;
CommandCallback CcBuildCanal;

/* main_gui.c */
CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
CommandCallback CcBuildTown;

/* rail_gui.c */
CommandCallback CcPlaySound1E;
CommandCallback CcRailDepot;
CommandCallback CcStation;
CommandCallback CcBuildRailTunnel;

/* road_gui.c */
CommandCallback CcPlaySound1D;
CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot;

/* roadveh_gui.c */
CommandCallback CcBuildRoadVeh;
CommandCallback CcCloneRoadVeh;

/* ship_gui.c */
CommandCallback CcBuildShip;
CommandCallback CcCloneShip;

/* train_gui.c */
CommandCallback CcBuildWagon;
CommandCallback CcBuildLoco;
CommandCallback CcCloneTrain;

CommandCallback *_callback_table[] = {
	/* 0x00 */ NULL,
	/* 0x01 */ CcBuildAircraft,
	/* 0x02 */ CcBuildAirport,
	/* 0x03 */ CcBuildBridge,
	/* 0x04 */ CcBuildCanal,
	/* 0x05 */ CcBuildDocks,
	/* 0x06 */ CcBuildLoco,
	/* 0x07 */ CcBuildRoadVeh,
	/* 0x08 */ CcBuildShip,
	/* 0x09 */ CcBuildTown,
	/* 0x0A */ CcBuildRoadTunnel,
	/* 0x0B */ CcBuildRailTunnel,
	/* 0x0C */ CcBuildWagon,
	/* 0x0D */ CcRoadDepot,
	/* 0x0E */ CcRailDepot,
	/* 0x0F */ CcPlaceSign,
	/* 0x10 */ CcPlaySound10,
	/* 0x11 */ CcPlaySound1D,
	/* 0x12 */ CcPlaySound1E,
	/* 0x13 */ CcStation,
	/* 0x14 */ CcTerraform,
	/* 0x15 */ CcCloneAircraft,
	/* 0x16 */ CcCloneRoadVeh,
	/* 0x17 */ CcCloneShip,
	/* 0x18 */ CcCloneTrain,
};

const int _callback_table_count = lengthof(_callback_table);