(svn r12901) [NoAI] -Add: added AITown.IsWithinTownRadius, AIStation.IsWithinTownRadius and AITile.GetOwner (Yexo)
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_town.hpp"
namespace SQConvert {
/* Allow AITown to be used as Squirrel parameter */
template <> AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
template <> AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
template <> const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITown *)instance; }
template <> const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
template <> int Return<AITown *>(HSQUIRRELVM vm, AITown *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITown", res, NULL, DefSQDestructorCallback<AITown>); return 1; }
}; // namespace SQConvert
void SQAITown_Register(Squirrel *engine) {
DefSQClass <AITown> SQAITown("AITown");
SQAITown.PreRegister(engine);
SQAITown.AddConstructor<void (AITown::*)(), 1>(engine, "x");
SQAITown.DefSQStaticMethod(engine, &AITown::GetClassName, "GetClassName", 1, "x");
SQAITown.DefSQStaticMethod(engine, &AITown::GetMaxTownID, "GetMaxTownID", 1, "x");
SQAITown.DefSQStaticMethod(engine, &AITown::GetTownCount, "GetTownCount", 1, "x");
SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown, "IsValidTown", 2, "xi");
SQAITown.DefSQStaticMethod(engine, &AITown::GetName, "GetName", 2, "xi");
SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation, "GetPopulation", 2, "xi");
SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation, "GetLocation", 2, "xi");
SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, "xii");
SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, "xii");
SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownRadius, "IsWithinTownRadius", 3, "xii");
SQAITown.PostRegister(engine);
}