src/ai/api/ai_bridge.cpp
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
changeset 10871 326ee226e9d7
parent 10776 07203fc29812
child 10977 6c1a6657c7db
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */

/** @file ai_bridge.cpp Implementation of AIBridge. */

#include "ai_bridge.hpp"
#include "../../openttd.h"
#include "../../bridge_map.h"
#include "../../strings_func.h"
#include "../../core/alloc_func.hpp"
#include "../../economy_func.h"
#include "../../settings_type.h"
#include "../../road_map.h"
#include "table/strings.h"

/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id)
{
	return bridge_id < MAX_BRIDGES;
}

/* static */ bool AIBridge::IsBridgeTile(TileIndex tile)
{
	return ::IsBridgeTile(tile);
}

/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
{
	EnforcePrecondition(false, start != end);
	EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
	EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
	EnforcePrecondition(false, vehicle_type == AIVehicle::VEHICLE_ROAD || vehicle_type == AIVehicle::VEHICLE_RAIL);

	uint type = 0;
	if (vehicle_type == AIVehicle::VEHICLE_ROAD) {
		type |= (TRANSPORT_ROAD << 15);
		type |= (RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8);
	} else {
		type |= (TRANSPORT_RAIL << 15);
		type |= (RAILTYPES_RAIL << 8);
	}

	return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE);
}

/* static */ bool AIBridge::RemoveBridge(TileIndex tile)
{
	EnforcePrecondition(false, IsBridgeTile(tile));
	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}

/* static */ char *AIBridge::GetName(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return NULL;

	static const int len = 64;
	char *bridge_name = MallocT<char>(len);

	::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]);
	return bridge_name;
}

/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->speed;
}

/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return length * _price.build_bridge * ::GetBridgeSpec(bridge_id)->price >> 8;
}

/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	uint max = ::GetBridgeSpec(bridge_id)->max_length;
	if (max >= 16 && _settings_game.construction.longbridges) max = 100;
	return max + 2;
}

/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->min_length + 2;
}

/* static */ int32 AIBridge::GetYearAvailable(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->avail_year;
}

/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile)
{
	if (!::IsValidTile(tile)) return INVALID_TILE;
	if (!IsBridgeTile(tile)) return INVALID_TILE;

	return ::GetOtherBridgeEnd(tile);
}