(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/** @file ai_enginelist.hpp List all the engines. */
#ifndef AI_ENGINELIST_HPP
#define AI_ENGINELIST_HPP
#include "ai_abstractlist.hpp"
#include "ai_vehicle.hpp"
/**
* Create a list of engines based on a vehicle type.
* @ingroup AIList
*/
class AIEngineList : public AIAbstractList {
public:
static const char *GetClassName() { return "AIEngineList"; }
/**
* @param vehicle_type The type of vehicle to make a list of engines for.
*/
AIEngineList(AIVehicle::VehicleType vehicle_type);
};
#endif /* AI_ENGINELIST_HPP */