(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_execmode.hpp"
namespace SQConvert {
/* Allow AIExecMode to be used as Squirrel parameter */
template <> AIExecMode *GetParam(ForceType<AIExecMode *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIExecMode *)instance; }
template <> AIExecMode &GetParam(ForceType<AIExecMode &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIExecMode *)instance; }
template <> const AIExecMode *GetParam(ForceType<const AIExecMode *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIExecMode *)instance; }
template <> const AIExecMode &GetParam(ForceType<const AIExecMode &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIExecMode *)instance; }
template <> int Return<AIExecMode *>(HSQUIRRELVM vm, AIExecMode *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIExecMode", res, NULL, DefSQDestructorCallback<AIExecMode>); return 1; }
}; // namespace SQConvert
void SQAIExecMode_Register(Squirrel *engine) {
DefSQClass <AIExecMode> SQAIExecMode("AIExecMode");
SQAIExecMode.PreRegister(engine);
SQAIExecMode.AddConstructor<void (AIExecMode::*)(), 1>(engine, "x");
SQAIExecMode.DefSQStaticMethod(engine, &AIExecMode::GetClassName, "GetClassName", 1, "x");
SQAIExecMode.PostRegister(engine);
}