src/ai/api/ai_industrylist.cpp
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
changeset 10871 326ee226e9d7
parent 10339 ce6cd68d9eb8
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */

/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */

#include "ai_industrylist.hpp"
#include "../../openttd.h"
#include "../../industry.h"

AIIndustryList::AIIndustryList()
{
	Industry *i;
	FOR_ALL_INDUSTRIES(i) {
		this->AddItem(i->index);
	}
}

AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id)
{
	const Industry *i;
	const IndustrySpec *indsp;

	FOR_ALL_INDUSTRIES(i) {
		indsp = ::GetIndustrySpec(i->type);

		for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++)
			if (indsp->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
	}
}

AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id)
{
	const Industry *i;
	const IndustrySpec *indsp;

	FOR_ALL_INDUSTRIES(i) {
		indsp = ::GetIndustrySpec(i->type);

		for (byte j = 0; j < lengthof(indsp->produced_cargo); j++)
			if (indsp->produced_cargo[j] == cargo_id) this->AddItem(i->index);
	}
}