(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/** @file ai_list.hpp List custom entries. */
#ifndef AI_LIST_HPP
#define AI_LIST_HPP
#include "ai_abstractlist.hpp"
/**
* Creates an empty list, in which you can add integers.
* @ingroup AIList
*/
class AIList : public AIAbstractList {
public:
static const char *GetClassName() { return "AIList"; }
public:
/**
* Add an item to the list.
* @param item the item to add.
* @param value the value to assign.
*/
void AddItem(int32 item, int32 value);
/**
* Change the value of an item in the list.
* @param item the item to change
* @param value the value to assign.
*/
void ChangeItem(int32 item, int32 value);
/**
* Remove the item from the list.
* @param item the item to remove.
*/
void RemoveItem(int32 item);
};
#endif /* AI_LIST_HPP */