(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/** @file ai_settings.cpp Implementation of AISettings. */
#include "ai_settings.hpp"
/* static */ void AISettings::SetCommandDelay(uint ticks)
{
if (ticks == 0) return;
AIObject::SetDoCommandDelay(ticks);
}