(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/** @file ai_stationlist.hpp List all the stations (you own). */
#ifndef AI_STATIONLIST_HPP
#define AI_STATIONLIST_HPP
#include "ai_abstractlist.hpp"
#include "ai_station.hpp"
/**
* Creates a list of stations of which you are the owner.
* @ingroup AIList
*/
class AIStationList : public AIAbstractList {
public:
static const char *GetClassName() { return "AIStationList"; }
/**
* @param station_type The type of station to make a list of stations for.
*/
AIStationList(AIStation::StationType station_type);
};
/**
* Creates a list of stations which the vehicle has in its orders.
* @ingroup AIList
*/
class AIStationList_Vehicle : public AIAbstractList {
public:
static const char *GetClassName() { return "AIStationList_Vehicle"; }
/**
* @param vehicle_id The vehicle to get the list of stations he has in its orders from.
*/
AIStationList_Vehicle(VehicleID vehicle_id);
};
#endif /* AI_STATIONLIST_HPP */