src/ai/api/ai_transactionmode.hpp.sq
author truebrain
Sun, 08 Jun 2008 21:20:48 +0000
branchnoai
changeset 10871 326ee226e9d7
parent 10734 06f95974ac15
permissions -rw-r--r--
(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_transactionmode.hpp"

namespace SQConvert {
	/* Allow AITransactionMode to be used as Squirrel parameter */
	template <> AITransactionMode *GetParam(ForceType<AITransactionMode *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITransactionMode *)instance; }
	template <> AITransactionMode &GetParam(ForceType<AITransactionMode &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITransactionMode *)instance; }
	template <> const AITransactionMode *GetParam(ForceType<const AITransactionMode *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITransactionMode *)instance; }
	template <> const AITransactionMode &GetParam(ForceType<const AITransactionMode &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITransactionMode *)instance; }
	template <> int Return<AITransactionMode *>(HSQUIRRELVM vm, AITransactionMode *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITransactionMode", res, NULL, DefSQDestructorCallback<AITransactionMode>); return 1; }
}; // namespace SQConvert

void SQAITransactionMode_Register(Squirrel *engine) {
	DefSQClass <AITransactionMode> SQAITransactionMode("AITransactionMode");
	SQAITransactionMode.PreRegister(engine);
	SQAITransactionMode.AddConstructor<void (AITransactionMode::*)(), 1>(engine, "x");

	SQAITransactionMode.DefSQStaticMethod(engine, &AITransactionMode::GetClassName, "GetClassName", 1, "x");

	SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Execute,  "Execute",  1, "x");
	SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Stop,     "Stop",     1, "x");
	SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Rollback, "Rollback", 1, "x");
	SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::GetCosts, "GetCosts", 1, "x");
	SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Append,   "Append",   2, "xx");

	SQAITransactionMode.PostRegister(engine);
}