(svn r13422) [NoAI] -Change [API CHANGE]: remove Stop() as part of the AIController. This means you no longer need to have a Stop() function in your AI, nor is it ever called. This because it was silly, never used, and couldn't do anything real (all Sleep/DoCommands resulted in an assert, as the game expected the company to be gone).
/* $Id$ */
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "ai_transactionmode.hpp"
namespace SQConvert {
/* Allow AITransactionMode to be used as Squirrel parameter */
template <> AITransactionMode *GetParam(ForceType<AITransactionMode *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITransactionMode *)instance; }
template <> AITransactionMode &GetParam(ForceType<AITransactionMode &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITransactionMode *)instance; }
template <> const AITransactionMode *GetParam(ForceType<const AITransactionMode *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITransactionMode *)instance; }
template <> const AITransactionMode &GetParam(ForceType<const AITransactionMode &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITransactionMode *)instance; }
template <> int Return<AITransactionMode *>(HSQUIRRELVM vm, AITransactionMode *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITransactionMode", res, NULL, DefSQDestructorCallback<AITransactionMode>); return 1; }
}; // namespace SQConvert
void SQAITransactionMode_Register(Squirrel *engine) {
DefSQClass <AITransactionMode> SQAITransactionMode("AITransactionMode");
SQAITransactionMode.PreRegister(engine);
SQAITransactionMode.AddConstructor<void (AITransactionMode::*)(), 1>(engine, "x");
SQAITransactionMode.DefSQStaticMethod(engine, &AITransactionMode::GetClassName, "GetClassName", 1, "x");
SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Execute, "Execute", 1, "x");
SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Stop, "Stop", 1, "x");
SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Rollback, "Rollback", 1, "x");
SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::GetCosts, "GetCosts", 1, "x");
SQAITransactionMode.DefSQMethod(engine, &AITransactionMode::Append, "Append", 2, "xx");
SQAITransactionMode.PostRegister(engine);
}