source.list
author egladil
Thu, 22 Nov 2007 21:48:17 +0000
changeset 8435 38a1ab65d6e4
parent 8433 9bbc38806eeb
child 8439 bc2f9dfa0d40
permissions -rw-r--r--
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
# Source Files
airport.cpp
articulated_vehicles.cpp
autoreplace_cmd.cpp
aystar.cpp
bmp.cpp
callback_table.cpp
cargopacket.cpp
cargotype.cpp
command.cpp
console.cpp
console_cmds.cpp
core/random_func.cpp
currency.cpp
date.cpp
debug.cpp
dedicated.cpp
depot.cpp
driver.cpp
economy.cpp
elrail.cpp
engine.cpp
fileio.cpp
fios.cpp
fontcache.cpp
genworld.cpp
gfx.cpp
gfxinit.cpp
heightmap.cpp
helpers.cpp
landscape.cpp
map.cpp
md5.cpp
minilzo.cpp
misc.cpp
mixer.cpp
music.cpp
namegen.cpp
network/network.cpp
network/network_client.cpp
network/network_data.cpp
network/network_gamelist.cpp
network/network_server.cpp
network/network_udp.cpp
npf.cpp
oldloader.cpp
oldpool.cpp
openttd.cpp
os_timer.cpp
#if WIN32
	ottdres.rc
#end
#if WINCE
	ottdres.rc
#end
pathfind.cpp
players.cpp
queue.cpp
rail.cpp
rev.cpp
road.cpp
saveload.cpp
screenshot.cpp
#if SDL
	sdl.cpp
#end
settings.cpp
signs.cpp
sound.cpp
spritecache.cpp
station.cpp
string.cpp
strings.cpp
texteff.cpp
tgp.cpp
thread.cpp
tile.cpp
#if WIN32
#else
	#if WINCE
		win32.cpp
	#else
		#if OS2
			os2.cpp
		#else
			unix.cpp
		#end
	#end
#end
vehicle.cpp
viewport.cpp
waypoint.cpp
widget.cpp
#if WIN32
	win32.cpp
#end
window.cpp

# Header Files
aircraft.h
airport.h
airport_movement.h
articulated_vehicles.h
autoslope.h
aystar.h
bmp.h
cargopacket.h
cargotype.h
command.h
console.h
core/math_func.hpp
core/random_func.hpp
currency.h
date.h
debug.h
video/dedicated_v.h
depot.h
direction.h
music/dmusic.h
driver.h
economy.h
engine.h
fileio.h
fios.h
fontcache.h
functions.h
genworld.h
gfx.h
gfxinit.h
group.h
gui.h
heightmap.h
helpers.hpp
industry.h
landscape.h
livery.h
macros.h
map.h
md5.h
mixer.h
music.h
network/network.h
network/network_client.h
network/network_data.h
network/network_gamelist.h
network/network_gui.h
network/network_server.h
network/network_udp.h
newgrf.h
newgrf_callbacks.h
newgrf_canal.h
newgrf_cargo.h
newgrf_commons.h
newgrf_config.h
newgrf_engine.h
newgrf_house.h
newgrf_industries.h
newgrf_industrytiles.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
newgrf_storage.h
newgrf_text.h
newgrf_town.h
newgrf_townname.h
news.h
npf.h
music/null_m.h
sound/null_s.h
video/null_v.h
oldpool.h
openttd.h
pathfind.h
player.h
player_face.h
queue.h
rail.h
road_cmd.h
saveload.h
screenshot.h
sound/sdl_s.h
video/sdl_v.h
settings.h
signs.h
slope.h
sound.h
sprite.h
spritecache.h
station.h
stdafx.h
string.h
texteff.hpp
tgp.h
thread.h
tile.h
timetable.h
town.h
train.h
transparency.h
transparency_gui.h
variables.h
vehicle.h
vehicle_gui.h
viewport.h
waypoint.h
music/win32_m.h
sound/win32_s.h
video/win32_v.h
window.h
zoom.hpp

# GUI Source Code
aircraft_gui.cpp
airport_gui.cpp
autoreplace_gui.cpp
bridge_gui.cpp
build_vehicle_gui.cpp
depot_gui.cpp
dock_gui.cpp
engine_gui.cpp
genworld_gui.cpp
graph_gui.cpp
group_gui.cpp
industry_gui.cpp
intro_gui.cpp
main_gui.cpp
misc_gui.cpp
music_gui.cpp
network/network_gui.cpp
newgrf_gui.cpp
news_gui.cpp
order_gui.cpp
player_gui.cpp
rail_gui.cpp
road_gui.cpp
roadveh_gui.cpp
settings_gui.cpp
ship_gui.cpp
signs_gui.cpp
smallmap_gui.cpp
station_gui.cpp
subsidy_gui.cpp
terraform_gui.cpp
timetable_gui.cpp
town_gui.cpp
train_gui.cpp
transparency_gui.cpp
vehicle_gui.cpp

# Landscape
aircraft_cmd.cpp
clear_cmd.cpp
disaster_cmd.cpp
dummy_land.cpp
group_cmd.cpp
industry_cmd.cpp
misc_cmd.cpp
order_cmd.cpp
rail_cmd.cpp
road_cmd.cpp
roadveh_cmd.cpp
ship_cmd.cpp
station_cmd.cpp
timetable_cmd.cpp
town_cmd.cpp
train_cmd.cpp
tree_cmd.cpp
tunnelbridge_cmd.cpp
unmovable_cmd.cpp
water_cmd.cpp

# Tables
table/ai_rail.h
table/animcursors.h
table/autorail.h
table/build_industry.h
table/cargo_const.h
table/clear_land.h
table/elrail_data.h
table/engines.h
table/genland.h
table/industry_land.h
table/landscape_sprite.h
table/namegen.h
table/palettes.h
table/road_land.h
table/roadveh.h
table/sprites.h
table/station_land.h
../objs/langs/table/strings.h
table/town_land.h
table/track_land.h
table/train_cmd.h
table/tree_land.h
table/unmovable_land.h
table/water_land.h

# AI Files
ai/ai.cpp
ai/trolly/build.cpp
ai/default/default.cpp
ai/trolly/pathfinder.cpp
ai/trolly/shared.cpp
ai/trolly/trolly.cpp

# Blitters
blitter/32bpp_anim.cpp
blitter/32bpp_anim.hpp
blitter/32bpp_base.cpp
blitter/32bpp_base.hpp
blitter/32bpp_optimized.cpp
blitter/32bpp_optimized.hpp
blitter/32bpp_simple.cpp
blitter/32bpp_simple.hpp
blitter/8bpp_base.cpp
blitter/8bpp_base.hpp
blitter/8bpp_debug.cpp
blitter/8bpp_debug.hpp
blitter/8bpp_optimized.cpp
blitter/8bpp_optimized.hpp
blitter/8bpp_simple.cpp
blitter/8bpp_simple.hpp
blitter/base.hpp
blitter/factory.hpp
blitter/null.cpp
blitter/null.hpp

# Drivers
music/music_driver.hpp
sound/sound_driver.hpp
video/video_driver.hpp

# Sprite loaders
spriteloader/grf.cpp
spriteloader/grf.hpp
#if PNG
spriteloader/png.cpp
spriteloader/png.hpp
#end
spriteloader/spriteloader.hpp

# NewGRF
newgrf.cpp
newgrf_canal.cpp
newgrf_cargo.cpp
newgrf_commons.cpp
newgrf_config.cpp
newgrf_engine.cpp
newgrf_house.cpp
newgrf_industries.cpp
newgrf_industrytiles.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp
newgrf_storage.cpp
newgrf_text.cpp
newgrf_town.cpp
newgrf_townname.cpp

# Map Accessors
bridge_map.cpp
bridge_map.h
clear_map.h
industry_map.h
rail_map.h
road_map.cpp
road_map.h
station_map.h
town_map.h
tree_map.h
tunnel_map.cpp
tunnel_map.h
unmovable_map.h
void_map.h
water_map.h

# Misc
misc/array.hpp
misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedptr.hpp
misc/crc32.hpp
misc/dbg_helpers.cpp
misc/dbg_helpers.h
misc/fixedsizearray.hpp
misc/hashtable.hpp
misc/str.hpp
misc/strapi.hpp

# Network Core
network/core/config.h
network/core/core.cpp
network/core/core.h
network/core/game.h
network/core/os_abstraction.h
network/core/packet.cpp
network/core/packet.h
network/core/tcp.cpp
network/core/tcp.h
network/core/udp.cpp
network/core/udp.h

# YAPF
yapf/follow_track.cpp
yapf/follow_track.hpp
yapf/nodelist.hpp
yapf/track_dir.hpp
yapf/yapf.h
yapf/yapf.hpp
yapf/yapf_base.hpp
yapf/yapf_common.cpp
yapf/yapf_common.hpp
yapf/yapf_costbase.hpp
yapf/yapf_costcache.hpp
yapf/yapf_costrail.hpp
yapf/yapf_destrail.hpp
yapf/yapf_node.hpp
yapf/yapf_node_rail.hpp
yapf/yapf_node_road.hpp
yapf/yapf_rail.cpp
yapf/yapf_road.cpp
yapf/yapf_settings.h
yapf/yapf_ship.cpp

# Video
video/dedicated_v.cpp
video/null_v.cpp
#if SDL
	video/sdl_v.cpp
#end
#if WIN32
	video/win32_v.cpp
#end
#if WINCE
	video/win32_v.cpp
#end

# Music
#if DIRECTMUSIC
	music/dmusic.cpp
#end
music/null_m.cpp
#if WIN32
	music/win32_m.cpp
#else
	#if WINCE
	#else
		#if PSP
		#else
			music/extmidi.cpp
		#end
	#end
#end
#if BEOS
 	music/bemidi.cpp
#end
#if LIBTIMIDITY
	music/libtimidity.cpp
#end

# Sound
sound/null_s.cpp
#if SDL
	sound/sdl_s.cpp
#end
#if WIN32
	sound/win32_s.cpp
#end

#if OSX
# OSX Files
	os/macosx/macos.mm

	#if DEDICATED
	#else
		music/qtmidi.cpp
	#end

	#if COCOA
		video/cocoa/cocoa_v.mm
		video/cocoa/event.mm
		video/cocoa/fullscreen.mm
		video/cocoa/wnd_quickdraw.mm
		sound/cocoa_s.cpp
		os/macosx/splash.cpp
	#end
#end