src/airport.h
author belugas
Sat, 24 May 2008 02:54:47 +0000
changeset 10682 3b753d908205
parent 10131 eac377878aa0
permissions -rw-r--r--
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
/* $Id$ */

/** @file airport.h Various declarations for airports */

#ifndef AIRPORT_H
#define AIRPORT_H

#include "direction_type.h"
#include "map_type.h"
#include "tile_type.h"

enum {MAX_TERMINALS =  10};
enum {MAX_HELIPADS  =   4};
enum {MAX_ELEMENTS  = 255};
enum {MAX_HEADINGS  =  22};

/* Airport types */
enum {
	AT_SMALL         =   0,
	AT_LARGE         =   1,
	AT_HELIPORT      =   2,
	AT_METROPOLITAN  =   3,
	AT_INTERNATIONAL =   4,
	AT_COMMUTER      =   5,
	AT_HELIDEPOT     =   6,
	AT_INTERCON      =   7,
	AT_HELISTATION   =   8,
	AT_OILRIG        =  15,
	AT_DUMMY         = 255
};


enum {
	AMED_NOSPDCLAMP = 1 << 0,
	AMED_TAKEOFF    = 1 << 1,
	AMED_SLOWTURN   = 1 << 2,
	AMED_LAND       = 1 << 3,
	AMED_EXACTPOS   = 1 << 4,
	AMED_BRAKE      = 1 << 5,
	AMED_HELI_RAISE = 1 << 6,
	AMED_HELI_LOWER = 1 << 7,
	AMED_HOLD       = 1 << 8
};

/* Movement States on Airports (headings target) */
enum {
	TO_ALL         =  0,
	HANGAR         =  1,
	TERM1          =  2,
	TERM2          =  3,
	TERM3          =  4,
	TERM4          =  5,
	TERM5          =  6,
	TERM6          =  7,
	HELIPAD1       =  8,
	HELIPAD2       =  9,
	TAKEOFF        = 10,
	STARTTAKEOFF   = 11,
	ENDTAKEOFF     = 12,
	HELITAKEOFF    = 13,
	FLYING         = 14,
	LANDING        = 15,
	ENDLANDING     = 16,
	HELILANDING    = 17,
	HELIENDLANDING = 18,
	TERM7          = 19,
	TERM8          = 20,
	HELIPAD3       = 21,
	HELIPAD4       = 22
};

/* Movement Blocks on Airports */
/* blocks (eg_airport_flags) */
static const uint64
	TERM1_block              = 1ULL <<  0,
	TERM2_block              = 1ULL <<  1,
	TERM3_block              = 1ULL <<  2,
	TERM4_block              = 1ULL <<  3,
	TERM5_block              = 1ULL <<  4,
	TERM6_block              = 1ULL <<  5,
	HELIPAD1_block           = 1ULL <<  6,
	HELIPAD2_block           = 1ULL <<  7,
	RUNWAY_IN_OUT_block      = 1ULL <<  8,
	RUNWAY_IN_block          = 1ULL <<  8,
	AIRPORT_BUSY_block       = 1ULL <<  8,
	RUNWAY_OUT_block         = 1ULL <<  9,
	TAXIWAY_BUSY_block       = 1ULL << 10,
	OUT_WAY_block            = 1ULL << 11,
	IN_WAY_block             = 1ULL << 12,
	AIRPORT_ENTRANCE_block   = 1ULL << 13,
	TERM_GROUP1_block        = 1ULL << 14,
	TERM_GROUP2_block        = 1ULL << 15,
	HANGAR2_AREA_block       = 1ULL << 16,
	TERM_GROUP2_ENTER1_block = 1ULL << 17,
	TERM_GROUP2_ENTER2_block = 1ULL << 18,
	TERM_GROUP2_EXIT1_block  = 1ULL << 19,
	TERM_GROUP2_EXIT2_block  = 1ULL << 20,
	PRE_HELIPAD_block        = 1ULL << 21,

/* blocks for new airports */
	TERM7_block              = 1ULL << 22,
	TERM8_block              = 1ULL << 23,
	TERM9_block              = 1ULL << 24,
	HELIPAD3_block           = 1ULL << 24,
	TERM10_block             = 1ULL << 25,
	HELIPAD4_block           = 1ULL << 25,
	HANGAR1_AREA_block       = 1ULL << 26,
	OUT_WAY2_block           = 1ULL << 27,
	IN_WAY2_block            = 1ULL << 28,
	RUNWAY_IN2_block         = 1ULL << 29,
	RUNWAY_OUT2_block        = 1ULL << 10,   ///< note re-uses TAXIWAY_BUSY
	HELIPAD_GROUP_block      = 1ULL << 13,   ///< note re-uses AIRPORT_ENTRANCE
	OUT_WAY_block2           = 1ULL << 31,
/* end of new blocks */

	NOTHING_block            = 1ULL << 30;

struct AirportMovingData {
	int16 x;
	int16 y;
	uint16 flag;
	DirectionByte direction;
};

struct AirportFTAbuildup;

/** Finite sTate mAchine --> FTA */
struct AirportFTAClass {
	public:
		enum Flags {
			AIRPLANES   = 0x1,
			HELICOPTERS = 0x2,
			ALL         = AIRPLANES | HELICOPTERS,
			SHORT_STRIP = 0x4
		};

		AirportFTAClass(
			const AirportMovingData *moving_data,
			const byte *terminals,
			const byte *helipads,
			const byte *entry_points,
			Flags flags,
			const AirportFTAbuildup *apFA,
			const TileIndexDiffC *depots,
			byte nof_depots,
			uint size_x,
			uint size_y,
			uint8 noise_level,
			byte delta_z,
			byte catchment
		);

		~AirportFTAClass();

		const AirportMovingData *MovingData(byte position) const
		{
			assert(position < nofelements);
			return &moving_data[position];
		}

	const AirportMovingData *moving_data;
	struct AirportFTA *layout;            ///< state machine for airport
	const byte *terminals;
	const byte *helipads;
	const TileIndexDiffC *airport_depots; ///< gives the position of the depots on the airports
	Flags flags;
	byte nof_depots;                      ///< number of depots this airport has
	byte nofelements;                     ///< number of positions the airport consists of
	const byte *entry_points;             ///< when an airplane arrives at this airport, enter it at position entry_point, index depends on direction
	byte size_x;
	byte size_y;
	uint8 noise_level;                    ///< noise that this airport generates
	byte delta_z;                         ///< Z adjustment for helicopter pads
	byte catchment;
};

DECLARE_ENUM_AS_BIT_SET(AirportFTAClass::Flags)


/** internal structure used in openttd - Finite sTate mAchine --> FTA */
struct AirportFTA {
	AirportFTA *next;        ///< possible extra movement choices from this position
	uint64 block;            ///< 64 bit blocks (st->airport_flags), should be enough for the most complex airports
	byte position;           ///< the position that an airplane is at
	byte next_position;      ///< next position from this position
	byte heading;            ///< heading (current orders), guiding an airplane to its target on an airport
};

void InitializeAirports();
void UnInitializeAirports();
const AirportFTAClass *GetAirport(const byte airport_type);

/** Get buildable airport bitmask.
 * @return get all buildable airports at this given time, bitmasked.
 * Bit 0 means the small airport is buildable, etc.
 * @todo set availability of airports by year, instead of airplane
 */
uint32 GetValidAirports();


/* Calculate the noise this type airport will generate */
uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile);

#endif /* AIRPORT_H */