(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
/* $Id$ */
#ifndef NAMEGEN_H
#define NAMEGEN_H
typedef byte TownNameGenerator(char *buf, uint32 seed);
extern TownNameGenerator * const _town_name_generators[];
#endif /* NAMEGEN_H */