(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
/* $Id$ */
#ifndef WIN32_H
#define WIN32_H
bool MyShowCursor(bool show);
typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char* dll);
#endif /* WIN32_H */