ship.h
author celestar
Fri, 29 Dec 2006 11:03:39 +0000
branchcustombridgeheads
changeset 5593 3e0dd1f014ca
parent 4725 f7284b86833f
permissions -rw-r--r--
(svn r7610) [cbh] - Codechange: Created seperate Tile Type Procs for tunnel and bridge tiles
/* $Id$ */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle.h"

void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);

static inline bool IsShipInDepot(const Vehicle* v)
{
	assert(v->type == VEH_Ship);
	return v->u.ship.state == 0x80;
}

static inline bool IsShipInDepotStopped(const Vehicle* v)
{
	return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}

#endif /* SHIP_H */