direction.h
author bjarni
Mon, 14 Aug 2006 15:03:01 +0000
changeset 4262 4657d940a84c
parent 4158 a8f7265a6fd0
child 4666 850b5b6e4bac
permissions -rw-r--r--
(svn r5888) -Fix: [autoreplace] if vehicles breakdowns and service are turned off, the vehicles failed to enter any depots
now they will quickly go to a depot if set to be replaced
the tradeoff is that a vehicle set to be replaced and without a depot in the orders will forget about the orders and head for a depot. If the replace fails (lack of money), it will exit and try to head for the depot again
also all vehicles of that type will rush to the depots at once, risking causing traffic jams. This is because there is no way to even it out like normal depot visits offers
Tip: add a depot to the orders of all vehicles, set it to service only and it will always be skipped unless the vehicle is set to be replaced. This should help on the jam issue and if the replace fails, the vehicle will go though a whole round of the orders and make more money before trying again
/* $Id$ */

#ifndef DIRECTION_H
#define DIRECTION_H

/* Direction as commonly used in v->direction, 8 way. */
typedef enum Direction {
	DIR_N   = 0,
	DIR_NE  = 1,      /* Northeast, upper right on your monitor */
	DIR_E   = 2,
	DIR_SE  = 3,
	DIR_S   = 4,
	DIR_SW  = 5,
	DIR_W   = 6,
	DIR_NW  = 7,
	DIR_END,
	INVALID_DIR = 0xFF,
} Direction;

static inline Direction ReverseDir(Direction d)
{
	return (Direction)(4 ^ d);
}


typedef enum DirDiff {
	DIRDIFF_SAME    = 0,
	DIRDIFF_45RIGHT = 1,
	DIRDIFF_90RIGHT = 2,
	DIRDIFF_REVERSE = 4,
	DIRDIFF_90LEFT  = 6,
	DIRDIFF_45LEFT  = 7
} DirDiff;

static inline DirDiff DirDifference(Direction d0, Direction d1)
{
	return (DirDiff)((d0 + 8 - d1) % 8);
}

static inline DirDiff ChangeDirDiff(DirDiff d, DirDiff delta)
{
	return (DirDiff)((d + delta) % 8);
}


static inline Direction ChangeDir(Direction d, DirDiff delta)
{
	return (Direction)((d + delta) % 8);
}


/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagDirection {
	DIAGDIR_NE  = 0,      /* Northeast, upper right on your monitor */
	DIAGDIR_SE  = 1,
	DIAGDIR_SW  = 2,
	DIAGDIR_NW  = 3,
	DIAGDIR_END,
	INVALID_DIAGDIR = 0xFF,
} DiagDirection;

static inline DiagDirection ReverseDiagDir(DiagDirection d)
{
	return (DiagDirection)(2 ^ d);
}


typedef enum DiagDirDiff {
	DIAGDIRDIFF_SAME    = 0,
	DIAGDIRDIFF_90RIGHT = 1,
	DIAGDIRDIFF_REVERSE = 2,
	DIAGDIRDIFF_90LEFT  = 3
} DiagDirDiff;

static inline DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
{
	return (DiagDirection)((d + delta) % 4);
}


static inline DiagDirection DirToDiagDir(Direction dir)
{
	return (DiagDirection)(dir >> 1);
}


static inline Direction DiagDirToDir(DiagDirection dir)
{
	return (Direction)(dir * 2 + 1);
}


/* the 2 axis */
typedef enum Axis {
	AXIS_X = 0,
	AXIS_Y = 1,
	AXIS_END
} Axis;


static inline Axis OtherAxis(Axis a)
{
	return (Axis)(a ^ 1);
}


static inline Axis DiagDirToAxis(DiagDirection d)
{
	return (Axis)(d & 1);
}


/*
 * Converts an Axis to a DiagDirection
 * Points always in the positive direction, i.e. S[EW]
 */
static inline DiagDirection AxisToDiagDir(Axis a)
{
	return (DiagDirection)(2 - a);
}

/**
 * Convert an axis and a flag for north/south into a DiagDirection
 * @param ns north -> 0, south -> 1
 */
static inline DiagDirection XYNSToDiagDir(Axis xy, uint ns)
{
	return (DiagDirection)(xy * 3 ^ ns * 2);
}


static inline bool IsValidDiagDirection(DiagDirection d)
{
	return d < DIAGDIR_END;
}

static inline bool IsValidDirection(Direction d)
{
	return d < DIR_END;
}

static inline bool IsValidAxis(Axis d)
{
	return d < AXIS_END;
}

#endif