(svn r5888) -Fix: [autoreplace] if vehicles breakdowns and service are turned off, the vehicles failed to enter any depots
now they will quickly go to a depot if set to be replaced
the tradeoff is that a vehicle set to be replaced and without a depot in the orders will forget about the orders and head for a depot. If the replace fails (lack of money), it will exit and try to head for the depot again
also all vehicles of that type will rush to the depots at once, risking causing traffic jams. This is because there is no way to even it out like normal depot visits offers
Tip: add a depot to the orders of all vehicles, set it to service only and it will always be skipped unless the vehicle is set to be replaced. This should help on the jam issue and if the replace fails, the vehicle will go though a whole round of the orders and make more money before trying again
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "news.h"
#include "player.h"
#include "string.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "vehicle.h"
#include "saveload.h"
#include "engine.h"
#include "vehicle_gui.h"
#include "variables.h"
#include "ai/ai.h"
#include "table/landscape_const.h"
#include "date.h"
extern void StartupEconomy(void);
char _name_array[512][32];
#ifndef MERSENNE_TWISTER
#ifdef RANDOM_DEBUG
#include "network_data.h"
uint32 DoRandom(int line, const char *file)
#else // RANDOM_DEBUG
uint32 Random(void)
#endif // RANDOM_DEBUG
{
uint32 s;
uint32 t;
#ifdef RANDOM_DEBUG
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
#endif
s = _random_seeds[0][0];
t = _random_seeds[0][1];
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif // MERSENNE_TWISTER
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif
uint32 InteractiveRandom(void)
{
uint32 t = _random_seeds[1][1];
uint32 s = _random_seeds[1][0];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
void InitializeVehicles(void);
void InitializeWaypoints(void);
void InitializeDepot(void);
void InitializeEngines(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRailGui(void);
void InitializeRoadGui(void);
void InitializeAirportGui(void);
void InitializeDockGui(void);
void InitializeIndustries(void);
void InitializeMainGui(void);
void InitializeLandscape(void);
void InitializeTowns(void);
void InitializeTrees(void);
void InitializeSigns(void);
void InitializeStations(void);
static void InitializeNameMgr(void);
void InitializePlayers(void);
static void InitializeCheats(void);
void InitializeNPF(void);
void GenerateLandscape(void);
void GenerateClearTile(void);
void GenerateIndustries(void);
void GenerateUnmovables(void);
bool GenerateTowns(void);
void StartupPlayers(void);
void StartupDisasters(void);
void GenerateTrees(void);
void ConvertGroundTilesIntoWaterTiles(void);
void InitializeGame(int mode, uint size_x, uint size_y)
{
AllocateMap(size_x, size_y);
AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
_pause = 0;
_fast_forward = 0;
_tick_counter = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
uint starting = ConvertIntDate(_patches.starting_date);
if (starting == (uint)-1) starting = 10958;
SetDate(starting);
}
InitializeEngines();
InitializeVehicles();
InitializeWaypoints();
InitializeDepot();
InitializeOrders();
InitNewsItemStructs();
InitializeLandscape();
InitializeClearLand();
InitializeRailGui();
InitializeRoadGui();
InitializeAirportGui();
InitializeDockGui();
InitializeTowns();
InitializeTrees();
InitializeSigns();
InitializeStations();
InitializeIndustries();
InitializeMainGui();
InitializeNameMgr();
InitializeVehiclesGuiList();
InitializeTrains();
InitializeNPF();
AI_Initialize();
InitializePlayers();
InitializeCheats();
InitTextEffects();
InitTextMessage();
InitializeAnimatedTiles();
InitializeLandscapeVariables(false);
ResetObjectToPlace();
}
void GenerateWorld(int mode, uint size_x, uint size_y)
{
// Make sure everything is done via OWNER_NONE
_current_player = OWNER_NONE;
UpdatePatches();
_generating_world = true;
InitializeGame(mode == GW_RANDOM ? 0 : IG_DATE_RESET, size_x, size_y);
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
// Must start economy early because of the costs.
StartupEconomy();
// Don't generate landscape items when in the scenario editor.
if (mode == GW_EMPTY) {
// empty world in scenario editor
ConvertGroundTilesIntoWaterTiles();
} else {
GenerateLandscape();
GenerateClearTile();
// only generate towns, tree and industries in newgame mode.
if (mode == GW_NEWGAME) {
GenerateTowns();
GenerateTrees();
GenerateIndustries();
GenerateUnmovables();
}
}
// These are probably pointless when inside the scenario editor.
StartupPlayers();
StartupEngines();
StartupDisasters();
_generating_world = false;
// No need to run the tile loop in the scenario editor.
if (mode != GW_EMPTY) {
uint i;
for (i = 0; i < 0x500; i++) RunTileLoop();
}
ResetObjectToPlace();
}
void DeleteName(StringID id)
{
if ((id & 0xF800) == 0x7800) {
memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
}
}
char *GetName(int id, char *buff)
{
return strecpy(buff, _name_array[id & ~0x600], NULL);
}
static void InitializeCheats(void)
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void InitializeNameMgr(void)
{
memset(_name_array, 0, sizeof(_name_array));
}
StringID RealAllocateName(const char *name, byte skip, bool check_double)
{
char (*free_item)[lengthof(*_name_array)] = NULL;
char (*i)[lengthof(*_name_array)];
for (i = _name_array; i != endof(_name_array); ++i) {
if ((*i)[0] == '\0') {
if (free_item == NULL) free_item = i;
} else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) {
_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
return 0;
}
}
if (free_item != NULL) {
ttd_strlcpy(*free_item, name, lengthof(*free_item));
return (free_item - _name_array) | 0x7800 | (skip << 8);
} else {
_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
return 0;
}
}
// Calculate constants that depend on the landscape type.
void InitializeLandscapeVariables(bool only_constants)
{
const CargoTypesValues *lpd;
uint i;
StringID str;
lpd = &_cargo_types_base_values[_opt.landscape];
memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
for (i = 0; i != NUM_CARGO; i++) {
_cargoc.sprites[i] = lpd->sprites[i];
str = lpd->names[i];
_cargoc.names_s[i] = str;
_cargoc.names_long[i] = (str += 0x40);
_cargoc.names_short[i] = (str += 0x20);
_cargoc.weights[i] = lpd->weights[i];
if (!only_constants) {
_cargo_payment_rates[i] = lpd->initial_cargo_payment[i];
_cargo_payment_rates_frac[i] = 0;
}
_cargoc.transit_days_1[i] = lpd->transit_days_table_1[i];
_cargoc.transit_days_2[i] = lpd->transit_days_table_2[i];
}
}
int FindFirstBit(uint32 value)
{
// This is much faster than the one that was before here.
// Created by Darkvater.. blame him if it is wrong ;)
// Btw, the macro FINDFIRSTBIT is better to use when your value is
// not more than 128.
byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
if (value & 0x0000ff00) { value >>= 8; i += 8; }
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x00000002) { i += 1; }
return i;
}
static void Save_NAME(void)
{
int i;
for (i = 0; i != lengthof(_name_array); ++i) {
if (_name_array[i][0] != '\0') {
SlSetArrayIndex(i);
SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8);
}
}
}
static void Load_NAME(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8);
}
}
static const SaveLoadGlobVarList _date_desc[] = {
SLEG_VAR(_date, SLE_UINT16),
SLEG_VAR(_date_fract, SLE_UINT16),
SLEG_VAR(_tick_counter, SLE_UINT16),
SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
SLEG_VAR(_age_cargo_skip_counter,SLE_UINT8),
SLEG_VAR(_avail_aircraft, SLE_UINT8),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_VAR(_disaster_delay, SLE_UINT16),
SLEG_VAR(_station_tick_ctr, SLE_UINT16),
SLEG_VAR(_random_seeds[0][0], SLE_UINT32),
SLEG_VAR(_random_seeds[0][1], SLE_UINT32),
SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR(_pause, SLE_UINT8, 4, SL_MAX_VERSION),
SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
SLEG_END()
};
// Save load date related variables as well as persistent tick counters
// XXX: currently some unrelated stuff is just put here
static void SaveLoad_DATE(void)
{
SlGlobList(_date_desc);
}
static const SaveLoadGlobVarList _view_desc[] = {
SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_VAR(_saved_scrollpos_zoom,SLE_UINT8),
SLEG_END()
};
static void SaveLoad_VIEW(void)
{
SlGlobList(_view_desc);
}
static uint32 _map_dim_x;
static uint32 _map_dim_y;
static const SaveLoadGlobVarList _map_dimensions[] = {
SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_END()
};
static void Save_MAPS(void)
{
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
SlGlobList(_map_dimensions);
}
static void Load_MAPS(void)
{
SlGlobList(_map_dimensions);
AllocateMap(_map_dim_x, _map_dim_y);
}
static void Load_MAPT(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j];
}
}
static void Save_MAPT(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP1(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j];
}
}
static void Save_MAP1(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP2(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
uint16 buf[4096];
uint j;
SlArray(buf, lengthof(buf),
/* In those versions the m2 was 8 bits */
CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j];
}
}
static void Save_MAP2(void)
{
uint size = MapSize();
uint i;
SlSetLength(size * sizeof(_m[0].m2));
for (i = 0; i != size;) {
uint16 buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2;
SlArray(buf, lengthof(buf), SLE_UINT16);
}
}
static void Load_MAP3(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j];
}
}
static void Save_MAP3(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP4(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j];
}
}
static void Save_MAP4(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAP5(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
byte buf[4096];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j];
}
}
static void Save_MAP5(void)
{
uint size = MapSize();
uint i;
SlSetLength(size);
for (i = 0; i != size;) {
byte buf[4096];
uint j;
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5;
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Load_MAPE(void)
{
uint size = MapSize();
uint i;
for (i = 0; i != size;) {
uint8 buf[1024];
uint j;
SlArray(buf, lengthof(buf), SLE_UINT8);
for (j = 0; j != lengthof(buf); j++) {
_m[i++].extra = GB(buf[j], 0, 2);
_m[i++].extra = GB(buf[j], 2, 2);
_m[i++].extra = GB(buf[j], 4, 2);
_m[i++].extra = GB(buf[j], 6, 2);
}
}
}
static void Save_MAPE(void)
{
uint size = MapSize();
uint i;
SlSetLength(size / 4);
for (i = 0; i != size;) {
uint8 buf[1024];
uint j;
for (j = 0; j != lengthof(buf); j++) {
buf[j] = _m[i++].extra << 0;
buf[j] |= _m[i++].extra << 2;
buf[j] |= _m[i++].extra << 4;
buf[j] |= _m[i++].extra << 6;
}
SlArray(buf, lengthof(buf), SLE_UINT8);
}
}
static void Save_CHTS(void)
{
byte count = sizeof(_cheats)/sizeof(Cheat);
Cheat* cht = (Cheat*) &_cheats;
Cheat* cht_last = &cht[count];
SlSetLength(count * 2);
for (; cht != cht_last; cht++) {
SlWriteByte(cht->been_used);
SlWriteByte(cht->value);
}
}
static void Load_CHTS(void)
{
Cheat* cht = (Cheat*)&_cheats;
uint count = SlGetFieldLength() / 2;
uint i;
for (i = 0; i < count; i++) {
cht[i].been_used = SlReadByte();
cht[i].value = SlReadByte();
}
}
const ChunkHandler _misc_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
{ 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF },
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
{ 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF },
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
};