(svn r5888) -Fix: [autoreplace] if vehicles breakdowns and service are turned off, the vehicles failed to enter any depots
now they will quickly go to a depot if set to be replaced
the tradeoff is that a vehicle set to be replaced and without a depot in the orders will forget about the orders and head for a depot. If the replace fails (lack of money), it will exit and try to head for the depot again
also all vehicles of that type will rush to the depots at once, risking causing traffic jams. This is because there is no way to even it out like normal depot visits offers
Tip: add a depot to the orders of all vehicles, set it to service only and it will always be skipped unless the vehicle is set to be replaced. This should help on the jam issue and if the replace fails, the vehicle will go though a whole round of the orders and make more money before trying again
/* $Id$ */
#include "stdafx.h"
#ifdef WITH_SDL
#include "openttd.h"
#include "sdl.h"
#include <SDL.h>
#ifdef UNIX
#include <signal.h>
#ifdef __MORPHOS__
// The system supplied definition of SIG_DFL is wrong on MorphOS
#undef SIG_DFL
#define SIG_DFL (void (*)(int))0
#endif
#endif
static int _sdl_usage;
#ifdef DYNAMICALLY_LOADED_SDL
#include "win32.h"
#define M(x) x "\0"
static const char sdl_files[] =
M("sdl.dll")
M("SDL_Init")
M("SDL_InitSubSystem")
M("SDL_GetError")
M("SDL_QuitSubSystem")
M("SDL_UpdateRect")
M("SDL_UpdateRects")
M("SDL_SetColors")
M("SDL_WM_SetCaption")
M("SDL_ShowCursor")
M("SDL_FreeSurface")
M("SDL_PollEvent")
M("SDL_WarpMouse")
M("SDL_GetTicks")
M("SDL_OpenAudio")
M("SDL_PauseAudio")
M("SDL_CloseAudio")
M("SDL_LockSurface")
M("SDL_UnlockSurface")
M("SDL_GetModState")
M("SDL_Delay")
M("SDL_Quit")
M("SDL_SetVideoMode")
M("SDL_EnableKeyRepeat")
M("SDL_EnableUNICODE")
M("SDL_VideoDriverName")
M("SDL_ListModes")
M("SDL_GetKeyState")
M("SDL_LoadBMP_RW")
M("SDL_RWFromFile")
M("SDL_SetColorKey")
M("SDL_WM_SetIcon")
M("SDL_MapRGB")
M("")
;
#undef M
SDLProcs sdl_proc;
static const char *LoadSdlDLL(void)
{
if (sdl_proc.SDL_Init != NULL)
return NULL;
if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files))
return "Unable to load sdl.dll";
return NULL;
}
#endif // DYNAMICALLY_LOADED_SDL
#ifdef UNIX
static void SdlAbort(int sig)
{
/* Own hand-made parachute for the cases of failed assertions. */
SDL_CALL SDL_Quit();
switch (sig) {
case SIGSEGV:
case SIGFPE:
signal(sig, SIG_DFL);
raise(sig);
break;
default:
break;
}
}
#endif
const char* SdlOpen(uint32 x)
{
#ifdef DYNAMICALLY_LOADED_SDL
{
const char *s = LoadSdlDLL();
if (s != NULL) return s;
}
#endif
if (_sdl_usage++ == 0) {
if (SDL_CALL SDL_Init(x) == -1)
return SDL_CALL SDL_GetError();
} else if (x != 0) {
if (SDL_CALL SDL_InitSubSystem(x) == -1)
return SDL_CALL SDL_GetError();
}
#ifdef UNIX
signal(SIGABRT, SdlAbort);
signal(SIGSEGV, SdlAbort);
signal(SIGFPE, SdlAbort);
#endif
return NULL;
}
void SdlClose(uint32 x)
{
if (x != 0)
SDL_CALL SDL_QuitSubSystem(x);
if (--_sdl_usage == 0) {
SDL_CALL SDL_Quit();
#ifdef UNIX
signal(SIGABRT, SIG_DFL);
signal(SIGSEGV, SIG_DFL);
signal(SIGFPE, SIG_DFL);
#endif
}
}
#endif