(svn r6437) -Fix: reset the location of the last sound as that location can be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
/* $Id$ */
#include "vehicle.h"
static inline bool IsShipInDepot(const Vehicle* v)
{
assert(v->type == VEH_Ship);
return v->u.ship.state == 0x80;
}
static inline bool IsShipInDepotStopped(const Vehicle* v)
{
return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}