dedicated.c
author bjarni
Fri, 08 Sep 2006 10:47:39 +0000
changeset 4574 497540b4a75f
parent 2294 a938c5ecb1c4
permissions -rw-r--r--
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
/* $Id$ */

#include "stdafx.h"

#ifdef ENABLE_NETWORK

#if defined(UNIX) && !defined(__MORPHOS__)

#include "openttd.h"
#include "variables.h"

#include <sys/types.h>
#include <unistd.h>

void DedicatedFork(void)
{
	/* Fork the program */
	pid_t pid = fork();
	switch (pid) {
		case -1:
			perror("Unable to fork");
			exit(1);

		case 0: { // We're the child
			FILE* f;

			/* Open the log-file to log all stuff too */
			f = fopen(_log_file, "a");
			if (f == NULL) {
				perror("Unable to open logfile");
				exit(1);
			}
			/* Redirect stdout and stderr to log-file */
			if (dup2(fileno(f), fileno(stdout)) == -1) {
				perror("Rerouting stdout");
				exit(1);
			}
			if (dup2(fileno(f), fileno(stderr)) == -1) {
				perror("Rerouting stderr");
				exit(1);
			}
			break;
		}

		default:
			// We're the parent
			printf("Loading dedicated server...\n");
			printf("  - Forked to background with pid %d\n", pid);
			exit(0);
	}
}
#endif

#else

void DedicatedFork(void) {}

#endif /* ENABLE_NETWORK */