driver.h
author bjarni
Fri, 08 Sep 2006 10:47:39 +0000
changeset 4574 497540b4a75f
parent 2832 acf08469a0c6
child 5170 56c12a62af49
permissions -rw-r--r--
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
/* $Id$ */

#ifndef DRIVER_H
#define DRIVER_H

void LoadDriver(int driver, const char *name);

bool GetDriverParamBool(const char* const* parm, const char* name);
int GetDriverParamInt(const char* const* parm, const char* name, int def);

char *GetDriverList(char* p);

#endif /* DRIVER_H */