string.c
author bjarni
Fri, 08 Sep 2006 10:47:39 +0000
changeset 4574 497540b4a75f
parent 4370 c7bd128b1670
child 4912 d04b3f2bca70
permissions -rw-r--r--
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
/* $Id$ */

#include "stdafx.h"
#include "string.h"

#include <stdarg.h>
#include <ctype.h> // required for tolower()

void ttd_strlcat(char *dst, const char *src, size_t size)
{
	assert(size > 0);
	for (; size > 0 && *dst != '\0'; --size, ++dst) {}
	assert(size > 0);
	while (--size > 0 && *src != '\0') *dst++ = *src++;
	*dst = '\0';
}


void ttd_strlcpy(char *dst, const char *src, size_t size)
{
	assert(size > 0);
	while (--size > 0 && *src != '\0') *dst++ = *src++;
	*dst = '\0';
}


char* strecat(char* dst, const char* src, const char* last)
{
	assert(last == NULL || dst <= last);
	for (; *dst != '\0'; ++dst)
		if (dst == last) return dst;
	for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
	*dst = '\0';
	return strecpy(dst, src, last);
}


char* strecpy(char* dst, const char* src, const char* last)
{
	assert(last == NULL || dst <= last);
	for (; *src != '\0' && dst != last; ++dst, ++src) *dst = *src;
	*dst = '\0';
	return dst;
}


char* CDECL str_fmt(const char* str, ...)
{
	char buf[4096];
	va_list va;
	int len;
	char* p;

	va_start(va, str);
	len = vsnprintf(buf, lengthof(buf), str, va);
	va_end(va);
	p = malloc(len + 1);
	if (p != NULL) memcpy(p, buf, len + 1);
	return p;
}

void str_validate(char *str)
{
	for (; *str != '\0'; str++)
		if (!IsValidAsciiChar(*str, CS_ALPHANUMERAL)) *str = '?';
}

/**
 * Only allow certain keys. You can define the filter to be used. This makes
 *  sure no invalid keys can get into an editbox, like BELL.
 * @param key character to be checked
 * @param afilter the filter to use
 * @return true or false depending if the character is printable/valid or not
 */
bool IsValidAsciiChar(byte key, CharSetFilter afilter)
{
	bool firsttest = false;

	switch (afilter) {
		case CS_ALPHANUMERAL:
			firsttest = (key >= ' ' && key < 127);
			break;

		/* We are very strict here */
		case CS_NUMERAL:
			return (key >= '0' && key <= '9');

		case CS_ALPHA:
		default:
			firsttest = ((key >= 'A' && key <= 'Z') || (key >= 'a' && key <= 'z'));
			break;
	}

	/* Allow some special chars too that are non-ASCII but still valid (like '^' above 'a') */
	return (firsttest || (key >= 160 &&
		key != 0xAA && key != 0xAC && key != 0xAD && key != 0xAF &&
		key != 0xB5 && key != 0xB6 && key != 0xB7 && key != 0xB9));
}

void strtolower(char *str)
{
	for (; *str != '\0'; str++) *str = tolower(*str);
}

#ifdef WIN32
int CDECL snprintf(char *str, size_t size, const char *format, ...)
{
	va_list ap;
	int ret;

	va_start(ap, format);
	ret = vsnprintf(str, size, format, ap);
	va_end(ap);
	return ret;
}

#ifdef _MSC_VER
int CDECL vsnprintf(char *str, size_t size, const char *format, va_list ap)
{
	int ret;
	ret = _vsnprintf(str, size, format, ap);
	if (ret < 0) str[size - 1] = '\0';
	return ret;
}
#endif /* _MSC_VER */

#endif /* WIN32 */