(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
/* $Id$ */
#include "stdafx.h"
#include "thread.h"
#include <stdlib.h>
#if defined(__AMIGA__) || defined(__MORPHOS__) || defined(NO_THREADS)
OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg) { return NULL; }
void *OTTDJoinThread(OTTDThread *t) { return NULL; }
void OTTDExitThread(void) { NOT_REACHED(); };
#elif defined(__OS2__)
#define INCL_DOS
#include <os2.h>
#include <process.h>
struct OTTDThread {
TID thread;
OTTDThreadFunc func;
void* arg;
void* ret;
};
static void Proxy(void* arg)
{
OTTDThread* t = arg;
t->ret = t->func(t->arg);
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
OTTDThread* t = malloc(sizeof(*t));
if (t == NULL) return NULL;
t->func = function;
t->arg = arg;
t->thread = _beginthread(Proxy, NULL, 32768, t);
if (t->thread != -1) {
return t;
} else {
free(t);
return NULL;
}
}
void* OTTDJoinThread(OTTDThread* t)
{
void* ret;
if (t == NULL) return NULL;
DosWaitThread(&t->thread, DCWW_WAIT);
ret = t->ret;
free(t);
return ret;
}
void OTTDExitThread(void)
{
_endthread();
}
#elif defined(UNIX)
#include <pthread.h>
struct OTTDThread {
pthread_t thread;
};
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
OTTDThread* t = malloc(sizeof(*t));
if (t == NULL) return NULL;
if (pthread_create(&t->thread, NULL, function, arg) == 0) {
return t;
} else {
free(t);
return NULL;
}
}
void* OTTDJoinThread(OTTDThread* t)
{
void* ret;
if (t == NULL) return NULL;
pthread_join(t->thread, &ret);
free(t);
return ret;
}
void OTTDExitThread(void)
{
pthread_exit(NULL);
}
#elif defined(WIN32)
#include <windows.h>
struct OTTDThread {
HANDLE thread;
OTTDThreadFunc func;
void* arg;
void* ret;
};
static DWORD WINAPI Proxy(LPVOID arg)
{
OTTDThread* t = arg;
t->ret = t->func(t->arg);
return 0;
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
OTTDThread* t = malloc(sizeof(*t));
DWORD dwThreadId;
if (t == NULL) return NULL;
t->func = function;
t->arg = arg;
t->thread = CreateThread(NULL, 0, Proxy, t, 0, &dwThreadId);
if (t->thread != NULL) {
return t;
} else {
free(t);
return NULL;
}
}
void* OTTDJoinThread(OTTDThread* t)
{
void* ret;
if (t == NULL) return NULL;
WaitForSingleObject(t->thread, INFINITE);
CloseHandle(t->thread);
ret = t->ret;
free(t);
return ret;
}
void OTTDExitThread(void)
{
ExitThread(0);
}
#endif