src/autoreplace_gui.cpp
author rubidium
Sat, 19 May 2007 09:40:18 +0000
changeset 7139 4ae3ab180d05
parent 7134 c5a90dd41166
child 7183 23b20a982228
permissions -rw-r--r--
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
/* $Id$ */

/** @file autoreplace_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "command.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "group.h"


static RailType _railtype_selected_in_replace_gui;

static bool _rebuild_left_list;
static bool _rebuild_right_list;

static const StringID _rail_types_list[] = {
	STR_RAIL_VEHICLES,
	STR_ELRAIL_VEHICLES,
	STR_MONORAIL_VEHICLES,
	STR_MAGLEV_VEHICLES,
	INVALID_STRING_ID
};

/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList()
{
	_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}

/** Rebuild the left autoreplace list if an engine is removed or added
 * @param e Engine to check if it is removed or added
 *  Note: this function only works if it is called either
 *   - when a new vehicle is build, but before it's counted in num_engines
 *   - when a vehicle is deleted and after it's substracted from num_engines
 *   - when not changing the count (used when changing replace orders)
 */
void InvalidateAutoreplaceWindow(EngineID e)
{
	Player *p = GetPlayer(_local_player);
	byte type = GetEngine(e)->type;

	if (p->num_engines[e] == 0) {
		/* We don't have any of this engine type.
		 * Either we just sold the last one, we build a new one or we stopped replacing it.
		 * In all cases, we need to update the left list */
		_rebuild_left_list = true;
	} else {
		_rebuild_left_list = false;
	}
	_rebuild_right_list = false;
	InvalidateWindowData(WC_REPLACE_VEHICLE, type);
}

/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
 * @param type The type of engine
 */
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
	_rebuild_left_list = false; // left list is only for the vehicles the player owns and is not related to being buildable
	_rebuild_right_list = true;
	InvalidateWindowData(WC_REPLACE_VEHICLE, type); // Update the autoreplace window
	InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
}

/** Get the default cargo type for an engine
 * @param engine the EngineID to get the cargo for
 * @return the cargo type carried by the engine (CT_INVALID if engine got no cargo capacity)
 */
static CargoID EngineCargo(EngineID engine)
{
	if (engine == INVALID_ENGINE) return CT_INVALID; // surely INVALID_ENGINE can't carry anything but CT_INVALID

	switch (GetEngine(engine)->type) {
		default: NOT_REACHED();
		case VEH_TRAIN:
			if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; // no capacity -> can't carry cargo
			return RailVehInfo(engine)->cargo_type;
		case VEH_ROAD:       return RoadVehInfo(engine)->cargo_type;
		case VEH_SHIP:       return ShipVehInfo(engine)->cargo_type;
		case VEH_AIRCRAFT:   return CT_PASSENGERS; // all planes are build with passengers by default
	}
}

/** Figure out if an engine should be added to a list
 * @param e The EngineID
 * @param draw_left If true, then the left list is drawn (the engines specific to the railtype you selected)
 * @param show_engines if truem then locomotives are drawn, else wagons (never both)
 * @return true if the engine should be in the list (based on this check)
 */
static bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
{
	const RailVehicleInfo *rvi = RailVehInfo(e);

	/* Ensure that the wagon/engine selection fits the engine. */
	if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;

	if (draw_left && show_engines) {
		/* Ensure that the railtype is specific to the selected one */
		if (rvi->railtype != _railtype_selected_in_replace_gui) return false;
	} else {
		/* Ensure that it's a compatible railtype to the selected one (like electric <-> diesel)
		 * The vehicle do not have to have power on the railtype in question, only able to drive (pulled if needed) */
		if (!IsCompatibleRail(rvi->railtype, _railtype_selected_in_replace_gui)) return false;
	}
	return true;
}

/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
 * @param engine_a one of the EngineIDs
 * @param engine_b the other EngineID
 * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
 */
static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b)
{
	CargoID a = EngineCargo(engine_a);
	CargoID b = EngineCargo(engine_b);

	 /* we should always be able to refit to/from locomotives without capacity
	  * Because of that, CT_INVALID shoudl always return true */
	if (a == CT_INVALID || b == CT_INVALID || a == b) return true; // they carry no ro the same type by default
	if (EngInfo(engine_a)->refit_mask & EngInfo(engine_b)->refit_mask) return true; // both can refit to the same
	if (CanRefitTo(engine_a, b) || CanRefitTo(engine_b, a)) return true; // one can refit to what the other one carries
	return false;
}

/** Generate a list
 * @param w Window, that contains the list
 * @param draw_left true if generating the left list, otherwise false
 */
static void GenerateReplaceVehList(Window *w, bool draw_left)
{
	Player *p = GetPlayer(_local_player);
	EngineID e;
	EngineID selected_engine = INVALID_ENGINE;
	byte type = w->window_number;
	byte i = draw_left ? 0 : 1;

	EngineList *list = &WP(w, replaceveh_d).list[i];
	EngList_RemoveAll(list);

	FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
		if (type == VEH_TRAIN && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains

		if (draw_left) {
			const GroupID selected_group = WP(w, replaceveh_d).sel_group;
			const uint num_engines = IsDefaultGroupID(selected_group) ? p->num_engines[e] : GetGroup(selected_group)->num_engines[e];

			/* Skip drawing the engines we don't have any of and haven't set for replacement */
			if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue;
		} else {
			/* This is for engines we can replace to and they should depend on what we selected to replace from */
			if (!IsEngineBuildable(e, type, _local_player)) continue; // we need to be able to build the engine
			if (!EnginesGotCargoInCommon(e, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
			if (e == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
		}

		EngList_Add(list, e);
		if (e == WP(w, replaceveh_d).sel_engine[i]) selected_engine = e; // The selected engine is still in the list
	}
	WP(w, replaceveh_d).sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
}

/** Generate the lists
 * @param w Window containing the lists
 */
static void GenerateLists(Window *w)
{
	EngineID e = WP(w, replaceveh_d).sel_engine[0];

	if (WP(w, replaceveh_d).update_left == true) {
		/* We need to rebuild the left list */
		GenerateReplaceVehList(w, true);
		SetVScrollCount(w, EngList_Count(&WP(w, replaceveh_d).list[0]));
		if (WP(w, replaceveh_d).init_lists && WP(w, replaceveh_d).sel_engine[0] == INVALID_ENGINE && EngList_Count(&WP(w, replaceveh_d).list[0]) != 0) {
			WP(w, replaceveh_d).sel_engine[0] = WP(w, replaceveh_d).list[0][0];
		}
	}

	if (WP(w, replaceveh_d).update_right || e != WP(w, replaceveh_d).sel_engine[0]) {
		/* Either we got a request to rebuild the right list or the left list selected a different engine */
		if (WP(w, replaceveh_d).sel_engine[0] == INVALID_ENGINE) {
			/* Always empty the right list when nothing is selected in the left list */
			EngList_RemoveAll(&WP(w, replaceveh_d).list[1]);
			WP(w, replaceveh_d).sel_engine[1] = INVALID_ENGINE;
		} else {
			GenerateReplaceVehList(w, false);
			SetVScroll2Count(w, EngList_Count(&WP(w, replaceveh_d).list[1]));
			if (WP(w, replaceveh_d).init_lists && WP(w, replaceveh_d).sel_engine[1] == INVALID_ENGINE && EngList_Count(&WP(w, replaceveh_d).list[1]) != 0) {
				WP(w, replaceveh_d).sel_engine[1] = WP(w, replaceveh_d).list[1][0];
			}
		}
	}
	/* Reset the flags about needed updates */
	WP(w, replaceveh_d).update_left  = false;
	WP(w, replaceveh_d).update_right = false;
	WP(w, replaceveh_d).init_lists   = false;
}


void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group);

static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
	/* Strings for the pulldown menu */
	static const StringID _vehicle_type_names[] = {
		STR_019F_TRAIN,
		STR_019C_ROAD_VEHICLE,
		STR_019E_SHIP,
		STR_019D_AIRCRAFT
	};

	switch (e->event) {
		case WE_CREATE:
			WP(w, replaceveh_d).wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
			EngList_Create(&WP(w, replaceveh_d).list[0]);
			EngList_Create(&WP(w, replaceveh_d).list[1]);
			WP(w, replaceveh_d).update_left   = true;
			WP(w, replaceveh_d).update_right  = true;
			WP(w, replaceveh_d).init_lists    = true;
			WP(w, replaceveh_d).sel_engine[0] = INVALID_ENGINE;
			WP(w, replaceveh_d).sel_engine[1] = INVALID_ENGINE;
			break;

		case WE_PAINT: {
			if (WP(w, replaceveh_d).update_left || WP(w, replaceveh_d).update_right) GenerateLists(w);

			Player *p = GetPlayer(_local_player);
			EngineID selected_id[2];
			const GroupID selected_group = WP(w,replaceveh_d).sel_group;

			selected_id[0] = WP(w, replaceveh_d).sel_engine[0];
			selected_id[1] = WP(w, replaceveh_d).sel_engine[1];

			/* Disable the "Start Replacing" button if:
			 *    Either list is empty
			 * or The selected replacement engine has a replacement (to prevent loops)
			 * or The right list (new replacement) has the existing replacement vehicle selected */
			SetWindowWidgetDisabledState(w, 4,
										 selected_id[0] == INVALID_ENGINE ||
										 selected_id[1] == INVALID_ENGINE ||
										 EngineReplacementForPlayer(p, selected_id[1], selected_group) != INVALID_ENGINE ||
										 EngineReplacementForPlayer(p, selected_id[0], selected_group) == selected_id[1]);

			/* Disable the "Stop Replacing" button if:
			 *   The left list (existing vehicle) is empty
			 *   or The selected vehicle has no replacement set up */
			SetWindowWidgetDisabledState(w, 6,
										 selected_id[0] == INVALID_ENGINE ||
										 !EngineHasReplacementForPlayer(p, selected_id[0], selected_group));

			/* now the actual drawing of the window itself takes place */
			SetDParam(0, _vehicle_type_names[w->window_number]);

			if (w->window_number == VEH_TRAIN) {
				/* set on/off for renew_keep_length */
				SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);

				/* set wagon/engine button */
				SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);

				/* sets the colour of that art thing */
				w->widget[13].color = _player_colors[_local_player];
				w->widget[16].color = _player_colors[_local_player];
			}

			DrawWindowWidgets(w);

			if (w->window_number == VEH_TRAIN) {
				/* Draw the selected railtype in the pulldown menu */
				RailType railtype = _railtype_selected_in_replace_gui;
				DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10);
			}

			/* sets up the string for the vehicle that is being replaced to */
			if (selected_id[0] != INVALID_ENGINE) {
				if (!EngineHasReplacementForPlayer(p, selected_id[0], selected_group)) {
					SetDParam(0, STR_NOT_REPLACING);
				} else {
					SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0], selected_group)));
				}
			} else {
				SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
			}

			DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10);

			/* Draw the lists */
			for(byte i = 0; i < 2; i++) {
				uint16 x        = i == 0 ? 2 : 230; // at what X offset
				EngineList list = WP(w, replaceveh_d).list[i]; // which list to draw
				EngineID start  = i == 0 ? w->vscroll.pos : w->vscroll2.pos; // what is the offset for the start (scrolling)
				EngineID end    = min((i == 0 ? w->vscroll.cap : w->vscroll2.cap) + start, EngList_Count(&list));

				/* Do the actual drawing */
				DrawEngineList((VehicleType)w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0, selected_group);

				/* Also draw the details if an engine is selected */
				if (WP(w, replaceveh_d).sel_engine[i] != INVALID_ENGINE) {
					const Widget *wi = &w->widget[i == 0 ? 3 : 11];
					DrawVehiclePurchaseInfo(wi->left + 2, wi->top + 1, wi->right - wi->left - 2, WP(w, replaceveh_d).sel_engine[i]);
				}
			}

		} break;   // end of paint

		case WE_CLICK: {
			switch (e->we.click.widget) {
				case 12:
					WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
					WP(w, replaceveh_d).update_left = true;
					WP(w, replaceveh_d).init_lists  = true;
					SetWindowDirty(w);
					break;

				case 14:
				case 15: /* Railtype selection dropdown menu */
					ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
					break;

				case 17: /* toggle renew_keep_length */
					DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
					break;

				case 4: { /* Start replacing */
					EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
					EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
					DoCommandP(0, 3 + (WP(w, replaceveh_d).sel_group << 16) , veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
				} break;

				case 6: { /* Stop replacing */
					EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
					DoCommandP(0, 3 + (WP(w, replaceveh_d).sel_group << 16), veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
				} break;

				case 7:
				case 9: {
					uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
					uint16 click_scroll_pos = e->we.click.widget == 7 ? w->vscroll.pos : w->vscroll2.pos;
					uint16 click_scroll_cap = e->we.click.widget == 7 ? w->vscroll.cap : w->vscroll2.cap;
					byte click_side         = e->we.click.widget == 7 ? 0 : 1;
					uint16 engine_count     = EngList_Count(&WP(w, replaceveh_d).list[click_side]);

					if (i < click_scroll_cap) {
						i += click_scroll_pos;
						EngineID e = engine_count > i ? WP(w, replaceveh_d).list[click_side][i] : INVALID_ENGINE;
						if (e == WP(w, replaceveh_d).sel_engine[click_side]) break; // we clicked the one we already selected
						WP(w, replaceveh_d).sel_engine[click_side] = e;
						if (click_side == 0) {
							WP(w, replaceveh_d).update_right = true;
							WP(w, replaceveh_d).init_lists   = true;
						}
						SetWindowDirty(w);
						}
					break;
					}
			}
			break;
		}

		case WE_DROPDOWN_SELECT: { /* we have selected a dropdown item in the list */
			RailType temp = (RailType)e->we.dropdown.index;
			if (temp == _railtype_selected_in_replace_gui) break; // we didn't select a new one. No need to change anything
			_railtype_selected_in_replace_gui = temp;
			/* Reset scrollbar positions */
			w->vscroll.pos  = 0;
			w->vscroll2.pos = 0;
			/* Rebuild the lists */
			WP(w, replaceveh_d).update_left  = true;
			WP(w, replaceveh_d).update_right = true;
			WP(w, replaceveh_d).init_lists   = true;
			SetWindowDirty(w);
		} break;

		case WE_RESIZE:
			w->vscroll.cap  += e->we.sizing.diff.y / (int)w->resize.step_height;
			w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;

			w->widget[7].data = (w->vscroll.cap  << 8) + 1;
			w->widget[9].data = (w->vscroll2.cap << 8) + 1;
			break;

		case WE_INVALIDATE_DATA:
			if (_rebuild_left_list) WP(w, replaceveh_d).update_left = true;
			if (_rebuild_right_list) WP(w, replaceveh_d).update_right = true;
			SetWindowDirty(w);
			break;

		case WE_DESTROY:
			EngList_RemoveAll(&WP(w, replaceveh_d).list[0]);
			EngList_RemoveAll(&WP(w, replaceveh_d).list[1]);
		break;
	}
}

static const Widget _replace_rail_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,       STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    14,   444,   455,     0,    13, STR_NULL,       STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,     0,   227,   126,   227, 0x0,            STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   240,   251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,   139,   316,   228,   239, 0x0,            STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   306,   443,   240,   251, STR_REPLACE_VEHICLES_STOP,  STR_REPLACE_HELP_STOP_BUTTON},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,     0,   215,    14,   125, 0x801,          STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    14,   216,   227,    14,   125, STR_NULL,       STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,   228,   443,    14,   125, 0x801,          STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM,    14,   444,   455,    14,   125, STR_NULL,       STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    14,   228,   455,   126,   227, 0x0,            STR_NULL},
// train specific stuff
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   228,   239, STR_REPLACE_ENGINE_WAGON_SELECT,       STR_REPLACE_ENGINE_WAGON_SELECT_HELP},  // widget 12
{      WWT_PANEL,     RESIZE_TB,    14,   139,   153,   240,   251, 0x0,            STR_NULL},
{      WWT_PANEL,     RESIZE_TB,    14,   154,   277,   240,   251, 0x0,            STR_REPLACE_HELP_RAILTYPE},
{    WWT_TEXTBTN,     RESIZE_TB,    14,   278,   289,   240,   251, STR_0225,       STR_REPLACE_HELP_RAILTYPE},
{      WWT_PANEL,     RESIZE_TB,    14,   290,   305,   240,   251, 0x0,            STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   317,   455,   228,   239, STR_REPLACE_REMOVE_WAGON,       STR_REPLACE_REMOVE_WAGON_HELP},
// end of train specific stuff
{  WWT_RESIZEBOX,     RESIZE_TB,    14,   444,   455,   240,   251, STR_NULL,       STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const Widget _replace_road_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE,  STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    14,   444,   455,     0,    13, STR_NULL,                    STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,     0,   227,   126,   217, 0x0,                         STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   218,   229, STR_REPLACE_VEHICLES_START,  STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,   139,   305,   218,   229, 0x0,                         STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   306,   443,   218,   229, STR_REPLACE_VEHICLES_STOP,   STR_REPLACE_HELP_STOP_BUTTON},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,     0,   215,    14,   125, 0x801,                       STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    14,   216,   227,    14,   125, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,   228,   443,    14,   125, 0x801,                       STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM,    14,   444,   455,    14,   125, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    14,   228,   455,   126,   217, 0x0,                         STR_NULL},
{  WWT_RESIZEBOX,     RESIZE_TB,    14,   444,   455,   218,   229, STR_NULL,                    STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE,  STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,   RESIZE_NONE,    14,   444,   455,     0,    13, STR_NULL,                    STR_STICKY_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,     0,   227,   110,   201, 0x0,                         STR_NULL},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,   138,   202,   213, STR_REPLACE_VEHICLES_START,  STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,     RESIZE_TB,    14,   139,   305,   202,   213, 0x0,                         STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   306,   443,   202,   213, STR_REPLACE_VEHICLES_STOP,   STR_REPLACE_HELP_STOP_BUTTON},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,     0,   215,    14,   109, 0x401,                       STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,    14,   216,   227,    14,   109, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX, RESIZE_BOTTOM,    14,   228,   443,    14,   109, 0x401,                       STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM,    14,   444,   455,    14,   109, STR_NULL,                    STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,    14,   228,   455,   110,   201, 0x0,                         STR_NULL},
{  WWT_RESIZEBOX,     RESIZE_TB,    14,   444,   455,   202,   213, STR_NULL,                    STR_RESIZE_BUTTON},
{   WIDGETS_END},
};

static const WindowDesc _replace_rail_vehicle_desc = {
	WDP_AUTO, WDP_AUTO, 456, 252,
	WC_REPLACE_VEHICLE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_rail_vehicle_widgets,
	ReplaceVehicleWndProc
};

static const WindowDesc _replace_road_vehicle_desc = {
	WDP_AUTO, WDP_AUTO, 456, 230,
	WC_REPLACE_VEHICLE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_road_vehicle_widgets,
	ReplaceVehicleWndProc
};

static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
	WDP_AUTO, WDP_AUTO, 456, 214,
	WC_REPLACE_VEHICLE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_ship_aircraft_vehicle_widgets,
	ReplaceVehicleWndProc
};


void ShowReplaceVehicleWindow(VehicleType vehicletype)
{
	Window *w;

	DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);

	switch (vehicletype) {
		case VEH_TRAIN:
			w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
			w->vscroll.cap  = 8;
			w->resize.step_height = 14;
			WP(w, replaceveh_d).wagon_btnstate = true;
			break;
		case VEH_ROAD:
			w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
			w->vscroll.cap  = 8;
			w->resize.step_height = 14;
			break;
		case VEH_SHIP:
		case VEH_AIRCRAFT:
			w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
			w->vscroll.cap  = 4;
			w->resize.step_height = 24;
			break;
		default: return;
	}

	w->caption_color = _local_player;
	w->vscroll2.cap = w->vscroll.cap;   // these two are always the same
	WP(w, replaceveh_d).sel_group = DEFAULT_GROUP;
 }

void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
	Window *w;

	DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);

	switch (vehicletype) {
		default: NOT_REACHED();
		case VEH_TRAIN:
			w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
			w->vscroll.cap  = 8;
			w->resize.step_height = 14;
			WP(w, replaceveh_d).wagon_btnstate = true;
			break;
		case VEH_ROAD:
			w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
			w->vscroll.cap  = 8;
			w->resize.step_height = 14;
			break;
		case VEH_SHIP:
		case VEH_AIRCRAFT:
			w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
			w->vscroll.cap  = 4;
			w->resize.step_height = 24;
			break;
	}

	w->caption_color = _local_player;
	WP(w, replaceveh_d).sel_group = id_g;
	w->vscroll2.cap = w->vscroll.cap;   // these two are always the same
}