src/network/core/packet.cpp
author bjarni
Wed, 28 Feb 2007 00:33:40 +0000
branchcpp_gui
changeset 6268 4b5241e5dd10
parent 6169 31cdbb4845f1
child 6298 c30fe89622df
permissions -rw-r--r--
(svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
/* $Id$ */

/**
 * @file packet.cpp Basic functions to create, fill and read packets.
 */

#ifdef ENABLE_NETWORK

#include "../../stdafx.h"
#include "../../macros.h"
#include "../../string.h"
#include "../../helpers.hpp"

#include "packet.h"


/* Do not want to include functions.h and all required headers */
extern void NORETURN CDECL error(const char *str, ...);

/**
 * Create a packet that is used to read from a network socket
 * @param cs the socket handler associated with the socket we are reading from
 */
Packet::Packet(NetworkSocketHandler *cs)
{
	assert(cs != NULL);

	this->cs   = cs;
	this->next = NULL;
	this->pos  = 0; // We start reading from here
	this->size = 0;
}

/**
 * Creates a packet to send
 * @param type of the packet to send
 */
Packet::Packet(PacketType type)
{
	this->cs                   = NULL;
	this->next                 = NULL;

	/* Skip the size so we can write that in before sending the packet */
	this->pos                  = 0;
	this->size                 = sizeof(PacketSize);
	this->buffer[this->size++] = type;
}

/**
 * Create a packet for sending
 * @param type the of packet
 * @return the newly created packet
 */
Packet *NetworkSend_Init(PacketType type)
{
	Packet *packet = new Packet(type);
	/* An error is inplace here, because it simply means we ran out of memory. */
	if (packet == NULL) error("Failed to allocate Packet");

	return packet;
}

/**
 * Writes the packet size from the raw packet from packet->size
 */
void Packet::PrepareToSend(void)
{
	assert(this->cs == NULL && this->next == NULL);

	this->buffer[0] = GB(this->size, 0, 8);
	this->buffer[1] = GB(this->size, 8, 8);

	this->pos  = 0; // We start reading from here
}

/**
 * The next couple of functions make sure we can send
 *  uint8, uint16, uint32 and uint64 endian-safe
 *  over the network. The least significant bytes are
 *  sent first.
 *
 *  So 0x01234567 would be sent as 67 45 23 01.
 *
 * A bool is sent as a uint8 where zero means false
 *  and non-zero means true.
 */

void Packet::Send_bool(bool data)
{
	this->Send_uint8(data ? 1 : 0);
}

void Packet::Send_uint8(uint8 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = data;
}

void Packet::Send_uint16(uint16 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = GB(data, 0, 8);
	this->buffer[this->size++] = GB(data, 8, 8);
}

void Packet::Send_uint32(uint32 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = GB(data,  0, 8);
	this->buffer[this->size++] = GB(data,  8, 8);
	this->buffer[this->size++] = GB(data, 16, 8);
	this->buffer[this->size++] = GB(data, 24, 8);
}

void Packet::Send_uint64(uint64 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = GB(data,  0, 8);
	this->buffer[this->size++] = GB(data,  8, 8);
	this->buffer[this->size++] = GB(data, 16, 8);
	this->buffer[this->size++] = GB(data, 24, 8);
	this->buffer[this->size++] = GB(data, 32, 8);
	this->buffer[this->size++] = GB(data, 40, 8);
	this->buffer[this->size++] = GB(data, 48, 8);
	this->buffer[this->size++] = GB(data, 56, 8);
}

/**
 *  Sends a string over the network. It sends out
 *  the string + '\0'. No size-byte or something.
 * @param data   the string to send
 */
void Packet::Send_string(const char* data)
{
	assert(data != NULL);
	assert(this->size < sizeof(this->buffer) - strlen(data) - 1);
	while ((this->buffer[this->size++] = *data++) != '\0') {}
}


/**
 * Receiving commands
 * Again, the next couple of functions are endian-safe
 *  see the comment before Send_bool for more info.
 */


/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
bool Packet::CanReadFromPacket(uint bytes_to_read)
{
	/* Don't allow reading from a quit client/client who send bad data */
	if (this->cs->HasClientQuit()) return false;

	/* Check if variable is within packet-size */
	if (this->pos + bytes_to_read > this->size) {
		this->cs->CloseConnection();
		return false;
	}

	return true;
}

/**
 * Reads the packet size from the raw packet and stores it in the packet->size
 */
void Packet::ReadRawPacketSize(void)
{
	assert(this->cs != NULL && this->next == NULL);
	this->size  = (PacketSize)this->buffer[0];
	this->size += (PacketSize)this->buffer[1] << 8;
}

/**
 * Prepares the packet so it can be read
 */
void Packet::PrepareToRead(void)
{
	this->ReadRawPacketSize();

	/* Put the position on the right place */
	this->pos = sizeof(PacketSize);
}

bool Packet::Recv_bool(void)
{
	return this->Recv_uint8() != 0;
}

uint8 Packet::Recv_uint8(void)
{
	uint8 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n = this->buffer[this->pos++];
	return n;
}

uint16 Packet::Recv_uint16(void)
{
	uint16 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n  = (uint16)this->buffer[this->pos++];
	n += (uint16)this->buffer[this->pos++] << 8;
	return n;
}

uint32 Packet::Recv_uint32(void)
{
	uint32 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n  = (uint32)this->buffer[this->pos++];
	n += (uint32)this->buffer[this->pos++] << 8;
	n += (uint32)this->buffer[this->pos++] << 16;
	n += (uint32)this->buffer[this->pos++] << 24;
	return n;
}

uint64 Packet::Recv_uint64(void)
{
	uint64 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n  = (uint64)this->buffer[this->pos++];
	n += (uint64)this->buffer[this->pos++] << 8;
	n += (uint64)this->buffer[this->pos++] << 16;
	n += (uint64)this->buffer[this->pos++] << 24;
	n += (uint64)this->buffer[this->pos++] << 32;
	n += (uint64)this->buffer[this->pos++] << 40;
	n += (uint64)this->buffer[this->pos++] << 48;
	n += (uint64)this->buffer[this->pos++] << 56;
	return n;
}

/** Reads a string till it finds a '\0' in the stream */
void Packet::Recv_string(char *buffer, size_t size)
{
	PacketSize pos;
	char *bufp = buffer;

	/* Don't allow reading from a closed socket */
	if (cs->HasClientQuit()) return;

	pos = this->pos;
	while (--size > 0 && pos < this->size && (*buffer++ = this->buffer[pos++]) != '\0') {}

	if (size == 0 || pos == this->size) {
		*buffer = '\0';
		/* If size was sooner to zero then the string in the stream
		 *  skip till the \0, so than packet can be read out correctly for the rest */
		while (pos < this->size && this->buffer[pos] != '\0') pos++;
		pos++;
	}
	this->pos = pos;

	str_validate(bufp);
}

#endif /* ENABLE_NETWORK */