src/ai/api/ai_industry.hpp
author truelight
Sun, 18 Mar 2007 18:02:27 +0000
branchnoai
changeset 9452 4c5eedbc3ba9
parent 9448 2a4c4340233d
child 9497 f6678533ccba
permissions -rw-r--r--
(svn r9282) [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
DoCommand no longer returns the cost, it returns a bool.
Costs are available via this Accounting class.
/* $Id$ */

/** @file ai_industry.hpp Everything to query about industries */

#ifndef AI_INDUSTRY_HPP
#define AI_INDUSTRY_HPP

#include "ai_object.hpp"

/**
 * Class that handles all industry related functions.
 */
class AIIndustry : public AIObject {
public:
	/**
	 * Gets the maximum industry index; there are no valid industries with a
	 *   higher index.
	 * @return the maximum industry index.
	 * @post return value is always non-negative.
	 */
	IndustryID GetMaxIndustryID();

	/**
	 * Gets the number of industries. This is different than GetMaxIndustryID()
	 *   because of the way OpenTTD works internally.
	 * @return the number of industries.
	 * @post return value is always non-negative.
	 */
	int32 GetIndustryCount();

	/**
	 * Checks whether the given industry index is valid.
	 * @param industry_id the index to check.
	 * @return true if and only if the industry is valid.
	 */
	bool IsValidIndustry(IndustryID industry_id);

	/**
	 * Get the name of the industry.
	 * @param industry_id the industry to get the name of.
	 * @pre industry_id has to be valid (use IsValidIndustry()).
	 * @return the name of the industry.
	 * @note the returned name must be free'd (C++ only).
	 */
	char *GetName(IndustryID industry_id);

	/**
	 * Gets the location of the industry.
	 * @param industry_id the location of the industry.
	 * @pre industry_id has to be valid (use IsValidIndustry()).
	 * @return the location of the industry.
	 * @post return value is always positive and below AIMap::GetMapSize().
	 */
	TileIndex GetLocation(IndustryID industry_id);
};

#ifdef DEFINE_SQUIRREL_CLASS
void SQAIIndustryRegister(Squirrel *engine) {
	DefSQClass <AIIndustry> SQAIIndustry("AIIndustry");
	SQAIIndustry.PreRegister(engine);
	SQAIIndustry.AddConstructor(engine);
	SQAIIndustry.DefSQFunction(engine, &AIIndustry::GetMaxIndustryID, "GetMaxIndustryID");
	SQAIIndustry.DefSQFunction(engine, &AIIndustry::GetIndustryCount, "GetIndustryCount");
	SQAIIndustry.DefSQFunction(engine, &AIIndustry::IsValidIndustry,  "IsValidIndustry");
	SQAIIndustry.DefSQFunction(engine, &AIIndustry::GetName,          "GetName");
	SQAIIndustry.DefSQFunction(engine, &AIIndustry::GetLocation,      "GetLocation");
	SQAIIndustry.PostRegister(engine);
}
#endif /* SQUIRREL_CLASS */

#endif /* AI_INDUSTRY_HPP */